Virtual tea and cigars during an avatar panel
Continued from yesterday. In today's installment: debating the place of billboards and virtual world Spam, and using Second Life as a tool for business, industrial, and marketing design.
Ansible Berkman: Goh, you had a comment about spamming which may be appropriate now
Goh Mfume (from the audience): Ah yes. There are concerns about commercial
spam and adverts entering virtual worlds, but it's a bit ironic that spam and
adverts are already here...
Fizik Baskerville: May I comment on the Spam and
adverts? In real life, the real media companies
are finding it hard to sustain results via "billboard advertising".
Hempman Richard: Ansible, could we get Ariel's thoughts
on this; he's seen a lot of branding stuff in a variety of virtual worlds?
Ansible Berkman: Sure, Ariel? And then Cristiano.
Ariel Spoonhammer (from the audience): Spam is inevitable in any kind of open
environment. [Grimaces] It sucks, but as long as
there's an economic incentive, it is going to be there. [Editor's note: Ariel Spoonhammer is writing an MIT Master's thesis on advertising in games - WJA]
GM: It's already here, and companies will have to
compete with all the individual entrepreneurs to be heard.
SNOOPYbrown Zamboni: Or employ them, Goh.
Cristiano
Boliver Oddfellow (from the audience): The real world company that comes in
here and strictly [starts] a billboard campaign will learn very quickly why you don't
alianate the consumer base. It's suicide.
Razor Rinkitink: Look at early Web pages with blink tags and crawling marquees. It takes time to learn subtle techniques.
In Kenzo (from the audience): We're creative people, we can do better than
that anyway! Even real life companies use blimps and planes, cars and people to
advertise.
FB: Actually, just one thing. In real life billboards rely on 'footfall' and 'eyeballs' to work. In SL we have no major routes or areas that fit that real life convention. Therefore it really shouldnt be a problem here, especially since point to point teleportation. [Editor's note: Last December, Linden Lab teleportation from one X, Y, Z location to another, eliminating the need to pass through public thoroughfares, as previously required. - WJA]*
SZ: Most companies (to generalize)
coming in from the outside should have their own private space, an island, and
invite people to come to them. Zaps the Spam/intrusion problem instantly. I should point out that Coke World has more users than Second Life.
FB: Anyone know the numbers off
hand?
HR: They claim 8 million users (Coke Studios).
CM: Wow someone should tell World of Warcraft they have failed miserably compared to Coke World.
AB: Thanks for the question, Jeff.
Jeff Wakawaka (from the audience): Thank you, guys. I'm now sitting in a puddle
of my own urine.
Susi Spicoli (from the audience): [D]o you think that we will go beyond traditional marketing [and have] participation in product-development, open source-like, which makes traditional marketing obsolete to some extent because consumers are designing their own products?
For example, a bank might design (with users) [and] test their future offering, including branch lay-out, which then already will have a strong in-world following, which will spill into the real life.
Finally, you might get some great
international ideas fertilization (easy in SL). What if Italian customers would
give comments and ideas on American Apparel?
SZ: Great question, Susi. I'm interested in SL as a test bed for real life
products/creations. Fizik's done some of
that. Csven in the audience is an expert on that.
Csven Concord (from the audience): I think we'll see some of that happen.
There's a recent entry on the Mass Customization blog that gets to some things
being tried in
Susi Spicoli: I am in
CC: ... and so there will always be some
"professional" stuff that isn't really done in a collaborative
way. But mostly because no one wants to do
it!
SS: That's what peple said before Linux and the
success of open source.
CC: The difference between Linux and designing
the boring, legally necessary font on an iron are a ways apart, in my opinion.
SZ: Coming up on the xbox 360, as I
understand it, you'll be able to design your Nike sneakers in a basketball game
using the identification system, then have a real pair shipped to you.
CC: I have a source at Nike. And when they first introduced their shoes in
[the game] NBA 2006, the word was that it would be linked-- eventually-- to the
website. Not seen it yet, but I expect
it'll soon happen.
SZ: Stylehive has some of that,
virtual-real coupling of merchandise.
Fizik Baskerville hugs Snoopy.
HR: Ansible, could I add one thing? That
goes back to my hobby horse. Does the fact that we're avatars allow US to try
stuff out that we might not try in real life? And get used to it and then buy the product in real life?
SZ: Totally, Hempman. I love your idea that avatars double the consumer but... you can also have multiple avatars. [Grins] All trying out different avenues of self-expression.
Razor Rinkitink: Ansible, if I may... We have certainly talked about trying things in SL that would be difficult to test in real life. Store layouts and even clothing concepts would be interesting to test. But it would be important to remember that the SL audience is rather different from the real life [audience] at-large. So how much of that could feed back into real life is not clear.
SZ: No doubt, Razor. But when you're using SL to model, it doesn't
matter who's here now, right? You just use it to sketch and design and then
show it to people, in SL or out.
FB: We're working with a lot of our
clients in SL doing exactly that, Raz.
Hamlet Au: The challenge with testing real life designs is
presenting it in a way that's fun, a kind of game. Otherwise, people will get bored
and fly (literally!) off in search of something that is fun.
SZ: Yes and no, Hamlet. It depends on if
they're shopping for their real life selves. In which case, they're going to want things that would, erm,
"fly" in the real world. And a
realistic avatar to boot. Oone thing I'm
very interested in is the recreation of real life in virtual worlds.
HA: I dunno, Snoop, I think even then the constraints
(or freedoms) of the world will impose themselves. For example, has anyone here
ever tried walking, just walking, through a Second Life building? It gets frustrating.
You get stuck in doorways. You eventually
just want to fly or teleport to wherever you were headed, most times.
SZ: [laughs] That's because SL is limited at the
moment. Have you driven down the
streets of Grand Theft Auto? Runs like a
breeze. Oh, and of course [you can] point-to-point ,
but it'll get easier to run around.
AB: You're OK running in SL too, as long as
the building space is large enough.
HA: Yeah, but why run when you can fly?
AB: Maybe it's a matter of better designing
the space.
SZ: We'll lose this dream molasses feeling
so you're on the same level with people when that makes sense. It's not either/or at all. But the realistic
stuff is short-changed here. Can't even
choose your name in Second Life at the moment. A lot of people want that.
HA: For that matter, why have a meeting where we're
sitting around in chairs when we could be dancing on top an active volcano?
Bandwidth is the main issue, but really, that's where I think we should be
heading with these spaces.
AB: [winking] I'll let you organize that, Hamlet.
HA: It's a deal!
SZ: We'll have it all, mon. But reality has a gravity, too. And I think it's underrepresented currently. Personal feeling.
Continued tomorrow.
*Update, 7:15PM: To expand on this further: before point-to-point teleportation was re-introduced in December, when you wanted
to teleport from Point A to Point B, you'd actually get teleported to
the "telehub" closest to B, and have to walk or fly the rest of the
way. (They looked like train station kiosks.) This was Linden Lab's
"smart growth" means to encourage people to stop and see the sights
around the telehub-- which worked to a certain extent, but also meant the telehubs
would often be surrounded by billboards and other advertising.
Point-to-point teleporting greatly diminished the value of this kind of
advertising.
Maybe its just me, but I find this level of detailed coverage of this one event kind of overkill. Perhaps it's because I'm not in marketing. But there are potentially lots of other important events in SL that I would prefer to see detailed transcripts from.
Where is Philip Linden's speech for example? Or did that just not happen because of all the tech issues and the protesting?
Couldn't this whole transcript just be made available somewhere as a seperate download for those who are interested?
Anyway, it's your blog, Hamlet, and I certainly don't help pay your bills, so feel free to disregard.
Posted by: rikomatic | Wednesday, June 28, 2006 at 09:41 AM