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Friday, June 16, 2006

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Relee Baysklef

Now now Hammy, there's nothing new about in-world live performances.

Weren't you around in the old days for Lola Bombay's famous parties? She had music mixers back even before the vehicle LSL codes were added.

Laukosarg Svarog

Calling it Reloop was a nice touch! Copyright that name before Propellerheads get it !

And the real skill here is in the development of the audio loops themselves and that's a skill not to underestimated. So a skilled editor / producer / DJ with a good ear is the key, not the playback technology itself. This machine is really very cool indeed, but it's not new in SL.

The idea of a loop bank is good too especially if it was organised properly in categories with matching BPM, I would donate to that :)

... Who remembers Tribal Drumming ? Ace Cassidy's drum scripts were doing this almost 2 years ago.

Robbie Dingos instruments use the same methods.

After all this is the ONLY way it can be done in LSL, very basic sample looping is the only option we have.

Roll on some scriptable audio DSP hooks please ! And some basic MIDI controller events could make DJs lives a lot of fun ! ( given the limitations of MIDI accross a laggy internet ).

Are you listening LL ? any ideas ?


rikomatic

hey, that's me! (Purple guy in the 2nd picture.)

Great party! And great spinning, DJ Stella!

Joe Conrad

Yes...Hammy getting carried away again.

All this stuff has been around for ages, and as Lauk points out it is the sample bank design which is key, not the playback/mixer interface.

Honestly dude, you need to go back to journo school. Stop writing gushing innacurate fluff pieces.

Stella Trenchmouth

Wow, thanks Hamlet! Totally caught me off-guard.

I know reloop is hardly the first thing to use llLoopSoundMaster/Slave, those functions scream for stuff like this to exist. The only thing that might be different about mine is that it's all cartridge-driven, the samples are just copied to the machine on load. And maybe the volume faders, haven't seen those before. But anyway, yeah - not the first & hopefully not the last :)

...and I'd so love to see some sort of MIDI implementation in SL. MIDI Out could be a little wonky, with half the population hearing only the silly general twinktwonk bleeps, but MIDI In could make for some neat ways to control stuff in-world (like those note-playable instruments -- Robbie Dingo's hyperflute and Gerami Fizz's awesome trumpet / clarinet / harmonica / etc).

Hamlet Au

Obviously there's been other musical instruments and mixing machines before (and I've written about some of them). A cartridge-driven system which others can easily contribute to is indeed the most innovative thing here-- least I've never seen it tried before. Sorry I didn't make that distinction clear enough.

Octal Khan

Props to Trenchmouth on her efforts!

Last year I created an SL sample-loop based music studio to mimic my studio at home. You can check it out here:

secondlife://Shamrock/55/188/

and heres a pic:

http://sluniverse.com/pics/pic.aspx?id=73203

MIDI is tough, the latency is just too much. Even the sample-based stuff using LLloopSoundLMaster/Slave suffers too, but at least its sync-able.

in kenzo

I do not dance like that. But Hamlet does the snapshot dance!

http://inkenzo.blip.tv/

The Machinima CC:Remix of the last Free Culture event....thanks DJ Trenchmouth for letting me put music in your decks.

The CC event featured some very interesting art -- Espin Carroll's cube was very well done. I'd love to see more interactive art and remixes of all types coming together in Kula.

rikomatic

Awesome video, In Kenzo!

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