Seasoned RL/SL architect Jauani Wu takes us on a personal tour of successfully immersive spaces in Second Life, accompanied by a 3D designer's manifesto written e.e. cummings style:
immersion requires depth. it's not sufficient for one enclosed space to be finely constructed. it requires that the next space be so as well. and the space after that. immersion works better when the surface of one space frames the next. it reinforces the notion of world.
By my lights, mandatory reading for builders looking to truly transform the world according to their vision. Read it all here.
hi hamlet. thanks for the plug! didn't expect it to get picked up so fast, if at all! :D
just wanted to post a correction - i have not yet completed my internship, so technically, i am an intern architect. seems to be a trivial point for others but in the profession it's a very important distinction.
Posted by: jauani | Wednesday, July 05, 2006 at 09:29 PM