The god himself may never visit the world he conceived, but at least his shrine is here now. Sometime this week, obelisks of burnished steel will sprout up in various places around Second Life: a metaverse edition of Neal Stephenson's Snowcrash, the novel that taught us to dream about an online digital world that exists in parallel with the corporeal realm.
As originally reported in 3PointD, the SL edition was created with the approval of Stephenson himself, then brought in-world by Fizik Baskerville of UK virtual world branding company Rivers Run Red, working with Penguin, Stephenson's publisher.
"We have only two hundred of them," Baskerville tells me, after offering an advance peek at the SL edition Snowcrash. "One is going in the Welcome Area. The others will be 'lottery' picks for discerning communities."
The SL edition, it should be said, only contains the book's first forty pages, displayed on an accompanying HUD, with buttons to launch an hour of the book's audio recording (or an ambient music channel for background reading music), and a button that launches a web browser, taking you straight to the Amazon page where you can buy the full version.
Then again, reading the entirety of this SL edition was probably never the main goal-- it's enough to have it in here as a godhead-blessed totem, a symbol of the world's significance. Written nearly 15 years ago, Linden Lab's founders often acknowledge Snowcrash as a core source for what eventually became Second Life.
It's a marvelous acheivement for the world, especially since Stephenson hasn't seemed particularly enthused about Second Life, up to now. While I was still with the company, my colleague Reuben Linden (now Reuben Tapioca, CEO of virtual world developer Millions of Us, a sponsor of this blog) sent around an e-mail describing his chance meeting with Neal Stephenson:
Last night I went to a small gathering at a machine shop in San Rafael where my friends at the Long Now Foundation were demonstrating the Orrery that they've spent the last five years building... After watching the clock demonstration, the 25 of us in attendance were sort of milling around, eating chicken and drinking beer. I (as usual) was talking about Second Life, when a woman said, "You should really tell Neal about this..."
"Who's Neal?" I asked, innocently.
"Neal Stephenson," she replied. "He wrote a book that's a lot like what you're talking about. He's right over there."
As I turned my head, Neal began walking over and I had a couple seconds to decide what to do. I decided to go for it, and introduced myself and told him that it was nice to meet him given that Snowcrash had had a large influence over Second Life...
At this point, the story gets weird. Neal's reaction was the same as if I'd told him that I was an accountant specializing in handling the returns of Science Fiction authors-- almost complete disinterest. We chatted for 5 minutes, he was not overtly rude, just bland and unexcited.
After he left, I was initially puzzled and somewhat upset. It was sort of like being a horror film-maker and meeting Hitchcock, gushing your admiration, and having him answer with, "uh-huh".
After thinking about it for a while, I realized that one of several things is true. Either:
1. He's been approached by thousands of people saying they've built the Metaverse and is tired of being disappointed.
2. He wrote the book a long time ago, is now bored with the concept and has moved on.
Whatever the case, the important realization I had was that it really doesn't matter. If he "saw" SL, he'd think it was cool (or not) and that day will inevitably come. But his endorsement or lack thereof is immaterial. And that's a cool thing.
While Stephenson did sign off on Snowcrash's SL edition, there's no word of any other participation from him. So I suspect Reuben's second hypothetical is correct: Neal Stephenson wrote the novel nearly fifteen years ago, and like St. Anselm high on amphetamine-laced smartdrinks, created a perfect mental image of the metaverse, made it exist as much as it mattered to him-- then moved on. He's since written five other acclaimed novels, and I have to wonder if geeks like us who wonder why he doesn't want to talk about the adventures of Hiro Protagonist are like Jim Carrey fans who get annoyed by Eternal Sunshine of the Spotless Mind because it means he won't do his hilarious Fireman Bill thing from "In Living Color" anymore.
But Reuben's meeting was last October, and the seismic shifts that have happened
since then make the last two lines of his e-mail all the more profound. In most ways, Second Life has already created the underlying structure of what was described in Snowcrash, in some ways surpassing it-- and now, while acknowledgement would be lovely, it's rather beside the point what the original author thinks of it.
Or as Fizik announces with typical Baskervillian verve, "Snowcrash has returned to its errant child."
Great article. Very interesting that Neal is not that interested in the metaverse he envisioned before there was even a world wide web.
But those creative types, you never know. :-)
Posted by: Jeremy Vaught | Monday, August 14, 2006 at 08:11 AM
Maybe Neal would be more interested in SL if we built the Baroque Cycle sim, which is rather steampunk Victoria actually. But it would crash SL under the weight of 549 intersecting plot lines.
Posted by: rikomatic | Monday, August 14, 2006 at 09:05 AM
If I had written Snow Crash and you told me someone created some software like the metaverse, I wouldn't be impressed. I would expect lots of people to do that. But if you told me 400,000 people live there, that'd get my attention!
Posted by: Amit Patel | Monday, August 14, 2006 at 09:14 AM
Hey! There is a book store on some of my land in the Keswick sim, so let me know if they are willing to place one there. Would love to do anything to nudge culture in SL.
cyrus huffhines
Also thought you might find these interesting, from the night in question (found them back in June):
http://flickr.com/photos/ioerror/sets/1208905/
Posted by: bryan campen | Monday, August 14, 2006 at 10:40 AM
Brand me a heretic and cast me into the outer darkness (or the cornfield?) forever, but I can scarcely remember anything about reading Snowcrash although I read it only ten years ago. What I do recall is that it seemed a typical airport-bookstore thriller all got up on steroids (if steroids could, in novels, produce eructations of The Lastest Cyberpunk Gimcrackery), with little to recommend it in the way of literary acheivement or in matters of "the human heart in conflict with itself," and so it was rather, er, ho-hum.
What novel I've read that vividly recalls "Second Life" to me more than any other novel does is William Gibson's Idoru --- specifically, the scenes with Chia. And it's also one of his three best, generally speaking. (The other two being, IMHO, Neuromancer and Pattern Recognition.)
Anyway, yadda yadda, off to slaughtering more sacred cows and scratching all the dinosaurs in the Bible I go,
~ Mem
Posted by: Memory Harker | Monday, August 14, 2006 at 12:21 PM
YOU DARE DISPARAGE THE HOLY TEXT? WITCH! Burn the witch!
Eh, I always thought day-to-day life in SL had more in common with The Big U. anyway.
Posted by: Moriash Moreau | Tuesday, August 15, 2006 at 10:13 AM
Hehe... I have never read Snowcrash (yet), but I was always utterly impressed with the lack of interest by SF authors in Second Life, with the (now) exception of Kurt Vonnegut, who refuses the "science fiction author" title anyway...
I used to co-organise international SF conventions in my country for a few years... Shortly after joining SL, I was like "wow cool — this is the very stuff these guys have been talking about for ages, and it's now REAL!". So I dug out all those old contacts for William Gibson, Bruce Sterling, and Tad Williams, and emailed them. There was no reply, and I was rather disappointed, but I understood that they were probably too busy to take notice, and thus I didn't bother them much. So I submitted an article to Locus instead — Locus supposedly being "*the* SF magazine". It was not only rejected — it was *ignored*. Baffled and puzzled, I was wondering to myself, "what's up with these people? How can they *ignore* the very foundations of the Metaverse/Grid/Matrix?" At that time, I thought that cyberpunk was utterly dead as a literary movement, and I was missing the mark entirely...
So I turned to some of the local movements of SF authors and readers — expecting that I would be get a better reply from them. I blogged, I participated on mailing lists with a few thousand users, I went to webchats, to forums, always spreading the news: "the Metaverse is here! Version 0.01 of it has come out!"
And the reaction was utterly disappointing: everyone ignored me, or they started writing things about "alienation" and "escapism", or, naturally, the usual "we're tired of games, why don't you go away and play them in peace and leave to us to deal with the literary aspects of science fiction?"
*sighs*
Disappointed, I even stopped blogging or participating on the "science fiction community". Somehow, the "visionaries" were "not there", and I couldn't figure out what was wrong with these guys! One would expect almost a degree of fanatism from all those people that have been writing about the future for so long... and instead, there was distance, coolness, indifference, and rejection/denial.
So I turned towards the SL community instead :) It seems that at least here we can truly *understand* (and experience, first-hand) what the Metaverse is about... and why it is so important!
Hah. Science fiction writers! I'm almost *glad* I stopped writing that and focus on SL instead... ;)
Posted by: Gwyneth Llewelyn | Tuesday, August 22, 2006 at 05:31 PM
Stephenson's prose in Snow Crash has made me chuckle, chortle, and even guffaw in amusement and admiration. I'm rereading it after about 7 or 8 years and am re-enjoying it immensely. I remember feeling let-down by the ending (tho I don't remember what it was).
Anyhow, good to see that a world inspired by Snow Crash now has a shrine to it.
Posted by: Rafe Erlanger | Friday, September 29, 2006 at 06:24 PM
I can think of at least one very good reason for authors such as Stephenson and Gibson to show little interest in the development of SL. If your concern is with technical and social possibilities, whether of the future or (as Stephenson seems lately to have shown) of the past, then today's actualities are, pretty much by definition, not your thing. In other words, what these guys are concerned with today is not today.
Posted by: John Branch | Wednesday, October 25, 2006 at 08:55 AM
I know number 1 is at least somewhat true, because I knew one person who was working on a Metaverse project back in, oh, 2000, and who ran into Neal and had much the same experience.
From what I hear about Neal Stephenson though, he's not that comfortable around people and probably has a little difficulty showing enthusiasm around strangers. Like a lot of uber-geeks and other people who spend a lot of time in solitary pursuits.
Posted by: Jon | Thursday, October 26, 2006 at 11:19 AM
I haven't really drunk the SL kool-aid yet and from the outside it doesn't look like "The Metaverse." It's cool, sure, but it doesn't approach reality. Human/computer interfaces are still pretty sucky. Screens, keyboards, and mice. Yech.
Posted by: Misanthrope Maloney | Thursday, October 26, 2006 at 12:41 PM
John Branch has it. SF authors thought about this stuff years ago, and have been living in it in their minds for decades already. It's yet another item on the their list of things that someone finally did, years after it was "cool" to the authors. I'd imagine that at least some of the MUD/MUSH/MOO developers would react similarly, if you told them you had a great shared universe program that allowed talented folks to add on to the environment. "Congratulations! You bolted a GUI on top of an idea I worked on fleshing out 20 years ago, and that requires more graphics hardware than George Lucas owned then. Call me when you have a new idea."
Posted by: Peter H. Coffin | Thursday, October 26, 2006 at 01:39 PM
"After thinking about it for a while, I realized that one of several things is true. Either:
1. He's been approached by thousands of people saying they've built the Metaverse and is tired of being disappointed.
2. He wrote the book a long time ago, is now bored with the concept and has moved on."
Actually, having also met Neal, the likely answer is,
3. He's very shy.
Posted by: Cat Vincent | Thursday, October 26, 2006 at 04:04 PM
Gwyneth Llewelyn: it's not your fault, but the authors you picked were almost guaranteed *not* to be terribly interested. They're all people who were writing about this kind of stuff about two decades ago: Peter H. Coffin's comment on their attitude is *exactly* right. (Plus, they almost certainly get a lot of email, and yours may well have gotten lost in the noise.)
If you want to pick on SF writers who're chewing over MMORPGs *right now*, then: Vernor Vinge discovered them last year, and is still grappling with the implications. Paul McAuley's latest novel is about crime and MMORPGs. *My* next SF novel is about where I think they're going to be in a decade's time. But again: if you button-hole us over our respective 2005-2007 novels in, say, 2018, we're going to be a little bit noncommittal, because we'll have long since moved on to other things.
As for the publication of SNOW CRASH in SECOND LIFE ... it sounds like a fairly typical half-assed marketing stunt to me, more of a sound bite opportunity than an actual attempt at exploring the textual potential of a VR environment. There's typically some boilerplate in a book contract that says the publisher can use extracts of up to 10% of the book (contents may settle during packing) to promote it in other media. Someone obviously decided that writing a text pager inside SL and feeding it a canned script would be good for a press release. Probably they never even told Neal. After all, why would he be interested?
Posted by: Charlie Stross | Sunday, October 29, 2006 at 03:23 AM
I really have enjoyed your blog.
I must confess I haven't been able to rejoin Second Life since it was in Beta because I am poor disabled creative guy just struggling to get but perhaps someday I will visit again.
Years ago I finally found a way to get this short story I had wrote in this anthology. I never was able to get published again. I have been always very shy, insecure, and highly critical of my work. I actually wasn't paid much for the work, I got 2 books and 25 bucks for the payment of being published.
I was put in very beginning of the anthology which should have been great honor but I shy, insecure and highly critical of myself could only see the flaws in the story.
Sadly I have discovered the same thing in my gaming struggling to make content and virtual worlds in the other games. I always hit a wall of some sort. I am not much into chatting when I play in the other games I play in, I am thinking or I don't want to impose what really going on inside of me because I am afraid of what the person may say about me behind my back.
I didn't continue trying to get published after the first story was published because I didn't like how it felt at the time. I prefer to be invisible yet there is still part of me that wishes I had been able to achieve my dreams.
Then there are people who do achieve similar dreams being successful inspiring novel writer yet some how they still feel insecure and failures inside but they don't want anyone to know it.
Posted by: SeattleOutsider | Monday, October 30, 2006 at 02:57 AM
As a very nearly published, sort of, SF author, I may have a perspective on Neal's reaction, besides "he's very shy" (which is my next most plausible explanation).
I feel a great ambivalence about the coming virtual world and its possibilities, not for the social upheaval that'll happen, but for purely selfish reasons that as a new father I am forced to place above many altruistic concerns: making a living.
I want to make a living writing SF, and when a popular SF idea becomes real, it sort of out-dates me. I can't drag VR into my world because VR exists now. Instead of being hyper-dreamy SF author, I have to slog around researching VR worlds in order to make sure I've got them right. And just when I managed to engrave into my brain the personal discripline required to write instead of playing games all night.
In other words, VR takes away one of the toys I get to play with as an SF author. And VR has been such a big toy for SF authors lately.
In other other words, we SF authors are just old fashioned.
Posted by: Rob Chansky | Monday, November 27, 2006 at 05:01 PM
Just happened to notice/remember this post whilst commenting on a more recent post.
There are two things I am involved with at the moment that are directly Snow Crash related.
The first is an Art Exhibit by my mate Poid Mavolich at the Princeton Sims. It's in the sim called "Princeton North :: Triptych ::". There are three exhibits in the series (hence triptych ;P) but one in particular is appropriate. Just going to quote the description from the info notecard.
":: (Part 2) Binary ::
0111011101100101011011000110001101101111011011010110010100100000011101000110111100100000011000100110100101101110011000010111001001111001
Inspired by Snow Crash - Neal Stephenson
Chapter 8 - Black Sun Passport - Stepping Through the Stargate
"... in the entire world there are only a couple of thousand people who can step over the line into The Black Sun.''
Hacker mentality, beauty and essence, to crash your mind ?
Scripting aided by Talia Tokugawa"
Well worth checking out if you get a chance.
The second place I don't think you will miss but I can't really say what it's for at the moment, you can probably guess what it was if you saw/remember the group tag I had on when we met at the Tesla Lounge earlier ;P
Posted by: Talia Tokugawa | Thursday, August 14, 2008 at 11:09 PM