Here's a pretty cool application of SL as a RL architect's tool-- creating a fully-realized home from a floorplan blueprint. From The Arch, a group blog devoted to using the metaverse for real world urban planning, architecture, and related fields. The above video is no-frills tech demo, but the blog also sponsored a lovely promo video.
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Sears in SL (IBM build) has kitchen re-modeling like this too. Sarah
Posted by: Sarah Devonshire | Monday, January 29, 2007 at 06:39 AM
Nice music on the video; I remember the first time seeing someone extrude objects atop a blueprint scanned and mapped across several prims in Second Life. I also noticed some subtle local lighting in that vid that worked well.
One problematic thing, of course, is proportions are somewhat off in SL, with avatars being noticeably taller than their offline counterparts. That doesn't inhibit amazing creations, but nevertheless, *is* a consideration.
I'm particularly awed when it goes beyond plannification and the layout becomes gorgeous. For example, this Frank Lloyd Wright house visualization from the Half-Life Source engine:
http://digitalurban.blogspot.com/2006/08/frank-lloyd-wright-architectual.html
Related, The Arch folks should get in touch with devianarchitect and Sietch Leader Cottonteil Muromachi, if they haven't already! Great things afoot. =)
Posted by: Torley | Monday, January 29, 2007 at 08:20 AM