« DEDRIC FINDS SEARCH | Main | LOSING VOICE »

Saturday, March 17, 2007

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Laetizia Coronet

Last week I visited Shermerville and blogged about it (follow the link in my name if you wish). And I keep wondering why, amidst all the possibilities of SL, people actually choose to create a dreary suburb for themselves. There are great examples of very imaginative building in SL... and then there's Shermerville.

Cyn Vandeverre

Suburb: maybe they like suburbs? Or are doing it as sort of a parody or exercise? Hard to say, without asking the people who live there (which, I saw from your entry, was impossible at the time.)

I don't understand why people recreate dreary cities, myself.

Laetizia Coronet

"without asking the people who live there"

...that's where I see Hamlet entering the story ;)

Hamlet Au

I did a touch, in The Old Blog:

http://secondlife.blogs.com/nwn/2005/11/subdivisions.html
http://secondlife.blogs.com/nwn/2005/12/architectural_s_2.html

What did I miss? :)

Laetizia Coronet

Missed that, having been in SL since November 2006. I guess I do my own discovery trip and inevitably I tread in some footsteps here and there... but that won't stop me!

Hamlet Au

Tell us what you find out! When I visited back in 2005, the residents of Shermerville were starting to hold neighborhood meetings, and run events. I'd be very curious if there's still a tight-knit community there.

Patch Lamington

I think you're mixing up Shermerville and Blumfield. The wall (with the bears and flamingos) was Max Case's on the edge Blumfield.
It is still sorely missed, but Barnes & co have finally joined up the roads with the info-hub in the sim next door.

West Haven was launched a short while after Blumfield. A reasonable number of the original residents of both sims still own and keep houses in both these sims, well over a year later.

Later still, Shermerville was launched when they tried to do a 'mass' version for large numbers. Originally 9 sims, Shermerville was later consolidated into (I think) 3 sims. IMHO, Shermerville failed where Blumfield/West Haven succeeded (at least partially) because it was too large and too spread out for people to form a supportive community.

Why live in a place like Blumfield? After a while getting your eyes assaulted by the architecture of SL, somewhere 'normal'-ish can be pretty restful. This was especially true in the olden days of tele-hubs and (shudders at the memory) tele-hub malls.
Compare it to typical first-land development (another memory now) and it starts to look *really* good!

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Wagner James Au
Wagner James "Hamlet" Au
Dutchie Summer Special
Nylon Pinkney Outfitters in SL
my site ... ... ...

Classic New World Notes stories:

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)