« Rik's Picks for May 2-6 | Main | OPEN FORUM: HIGHLIGHTS FROM CORY LINDEN'S TOWN HALL »

Wednesday, May 02, 2007

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Laetizia Coronet

One thing I don't get. If I count each day on the graph as a little square - and that seems correct because of the 7 day peaks I get if I do - the graph ends around May 28th...

Trevor F. Smith

Wow. I hope that spatial VOIP and a new physics engine and sculpted prims don't increase the network load or computational complexity.

Wait...

Tateru Nino

If it is not providing more features than are currently provided, the new physics engine might actually use fewer resources than the current one - but I wouldn't put money on that.

Spatial VOIP and sculpted prims don't add (we are told) any measurable load at the server end.

Csven Concord

Right on schedule. Thanks for the charts.

Trevor F. Smith

Tateru: "If it is not providing more features than are currently provided, the new physics engine might actually use fewer resources than the current one - but I wouldn't put money on that."

I'd really hate to see the mob react to Havok 4 with no new features enabled.

"Spatial VOIP and sculpted prims don't add (we are told) any measurable load at the server end."

Oh, pshaw.

Aliasi Stonebender

Nah, actually, I can believe that with sculpties. Server end, sculpties are just another prim - the only additional load is loading the mapping texture, and those can't be larger than 64x64 anyway.

csven

Agree. Sculpted prims are - according to what I recall reading - limited such that they do not exceed the current prims in load. Hence (as Aliasi mentions) the small sculpt texture.

I'm not sure how the VoIP system work, so no clue how it affects server load.

And wrt Havok 4, one would hope that the code has gotten more efficient as well as better. We are, after all, comparing Havok 1 to Havok 4. I suspect for a lot of SLers, a ~better~ physics implementation is all the "new" feature they need. Now if only it would migrate from the test labs over to Beta...

Nightbird Glineux

I see the grid broke through that peak today (6 May) to set a new record at 41K-42K.

Tateru Nino

At long last, yes. And again 7 May. Looks like a new plateau at this stage, though it's a bit early to call.

csven

Is LL slowly raising the bar as changes are implemented to the backend?

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Wagner James Au VR MMO blog New World Notes
Sinespace Unity MMO
Ample Avi  SL avatars
my site ... ... ...