Comments on THE WORLD AT A PLATEAUTypePad2007-05-02T18:58:00ZSLHamlethttps://nwn.blogs.com/nwn/tag:typepad.com,2003:https://nwn.blogs.com/nwn/2007/05/the_world_at_a_/comments/atom.xml/csven commented on 'THE WORLD AT A PLATEAU'tag:typepad.com,2003:6a00d8341bf74053ef00d8353d069f69e22007-05-10T00:13:43Z2007-08-22T23:23:41Zcsvenhttp://blog.rebang.comIs LL slowly raising the bar as changes are implemented to the backend?<p>Is LL slowly raising the bar as changes are implemented to the backend?</p>Tateru Nino commented on 'THE WORLD AT A PLATEAU'tag:typepad.com,2003:6a00d8341bf74053ef00d835365cd669e22007-05-08T00:50:42Z2007-08-22T22:59:16ZTateru Ninohttp://dwellonit.blogspot.com/At long last, yes. And again 7 May. Looks like a new plateau at this stage, though it's a bit...<p>At long last, yes. And again 7 May. Looks like a new plateau at this stage, though it's a bit early to call.</p>Nightbird Glineux commented on 'THE WORLD AT A PLATEAU'tag:typepad.com,2003:6a00d8341bf74053ef00d83535ccce69e22007-05-07T03:32:36Z2007-08-22T20:38:35ZNightbird GlineuxI see the grid broke through that peak today (6 May) to set a new record at 41K-42K.<p>I see the grid broke through that peak today (6 May) to set a new record at 41K-42K.<br />
</p>csven commented on 'THE WORLD AT A PLATEAU'tag:typepad.com,2003:6a00d8341bf74053ef00d8350059b353ef2007-05-07T01:11:02Z2007-08-22T22:39:49Zcsvenhttp://blog.rebang.comAgree. Sculpted prims are - according to what I recall reading - limited such that they do not exceed the...<p>Agree. Sculpted prims are - according to what I recall reading - limited such that they do not exceed the current prims in load. Hence (as Aliasi mentions) the small sculpt texture.</p>
<p>I'm not sure how the VoIP system work, so no clue how it affects server load.</p>
<p>And wrt Havok 4, one would hope that the code has gotten more efficient as well as better. We are, after all, comparing Havok 1 to Havok 4. I suspect for a lot of SLers, a ~better~ physics implementation is all the "new" feature they need. Now if only it would migrate from the test labs over to Beta...</p>Aliasi Stonebender commented on 'THE WORLD AT A PLATEAU'tag:typepad.com,2003:6a00d8341bf74053ef00d835355eda69e22007-05-06T01:49:26Z2007-08-22T20:29:59ZAliasi Stonebenderhttp://aliasi.usNah, actually, I can believe that with sculpties. Server end, sculpties are just another prim - the only additional load...<p>Nah, actually, I can believe that with sculpties. Server end, sculpties are just another prim - the only additional load is loading the mapping texture, and those can't be larger than 64x64 anyway.<br />
</p>Trevor F. Smith commented on 'THE WORLD AT A PLATEAU'tag:typepad.com,2003:6a00d8341bf74053ef00d8353453cf69e22007-05-04T00:44:04Z2007-08-22T20:08:30ZTrevor F. Smithhttp://trevor.smith.name/Tateru: "If it is not providing more features than are currently provided, the new physics engine might actually use fewer...<p>Tateru: "If it is not providing more features than are currently provided, the new physics engine might actually use fewer resources than the current one - but I wouldn't put money on that."</p>
<p>I'd really hate to see the mob react to Havok 4 with no new features enabled.</p>
<p>"Spatial VOIP and sculpted prims don't add (we are told) any measurable load at the server end."</p>
<p>Oh, pshaw.</p>Csven Concord commented on 'THE WORLD AT A PLATEAU'tag:typepad.com,2003:6a00d8341bf74053ef00d8353450d569e22007-05-04T00:13:40Z2007-08-22T20:08:19ZCsven Concordhttp://blog.rebang.comRight on schedule. Thanks for the charts.<p>Right on schedule. Thanks for the charts.</p>Tateru Nino commented on 'THE WORLD AT A PLATEAU'tag:typepad.com,2003:6a00d8341bf74053ef00d834feea1553ef2007-05-04T00:10:50Z2007-08-22T20:08:21ZTateru Ninohttp://dwellonit.blogspot.com/If it is not providing more features than are currently provided, the new physics engine might actually use fewer resources...<p>If it is not providing more features than are currently provided, the new physics engine might actually use fewer resources than the current one - but I wouldn't put money on that.</p>
<p>Spatial VOIP and sculpted prims don't add (we are told) any measurable load at the server end.</p>Trevor F. Smith commented on 'THE WORLD AT A PLATEAU'tag:typepad.com,2003:6a00d8341bf74053ef00d83534453769e22007-05-03T22:30:42Z2007-08-22T22:10:00ZTrevor F. Smithhttp://trevor.smith.name/Wow. I hope that spatial VOIP and a new physics engine and sculpted prims don't increase the network load or...<p>Wow. I hope that spatial VOIP and a new physics engine and sculpted prims don't increase the network load or computational complexity.</p>
<p>Wait...</p>Laetizia Coronet commented on 'THE WORLD AT A PLATEAU'tag:typepad.com,2003:6a00d8341bf74053ef00d835343b2969e22007-05-03T21:10:51Z2007-08-22T22:09:16ZLaetizia Coronethttp://laetizia.wordpress.comOne thing I don't get. If I count each day on the graph as a little square - and that...<p>One thing I don't get. If I count each day on the graph as a little square - and that seems correct because of the 7 day peaks I get if I do - the graph ends around May 28th...</p>