Anjin Meili with his wife, muse, and Alpha tester, Elzbiet
Last week of May, sculpties (sculpted building blocks) were introduced to the world, and organic objects immediately appeared; by early June, sculpties were already taking a life of their own. Less than four weeks later, a man working from a boat moored off America's Northwestern shore figured out how to convert the data of objects (real and virtual) and automatically transform them into a new 3D form.
"The idea is rather simple," Anjin Meili tells me. "Rather than use artistic talent to create new objects, utilize existing data sets to create objects." He was reading a paper on reflective mapping to create
extrusions for the textile industry. "So I came up with a way to
implement some of that. This one is a bit outside the capability of
Linden Script Language. So, I coded it on my server side instead."
The results are sculpted primitives of dizzying detail and complexity, photorealistic in their vividness. And because the process involves an automated capture of objects, it's apt to revive fears of another Copybot-like controversy, however unjustified.
"It's where such work will always go," says Anjin, smiling. "Conversion of any external data
set. It's all about how you slice it and dice it. If the data is there,
and can be visualized on the grid... Someone will find a way. Not
just me, but all across the grid there will be folks who figure it out
and start unlocking those doors."
This door is a particularly tantalizing one, for it promises to utterly transform the very substance of Second Life. And by blurring distinctions between attributes of virtual and real objects, create a permanent stream of 3D data through the metaverse, the broader Internet-- and the physical world beyond.
"[I]n short," says Anjin Meili, "this is Sculpted Data."
After the break, a marvelous visual sampling of his technology (most taken from real world data), his thoughts on the "copying" controversy, and a more technical explanation of the process.