I just came across this video presenting Bartlett House, a mansion created to real life specifications and featured in the UK Guardian last July. "The concept was to test the Second Life platform to see how far it could be pushed in terms of supporting an architecture project on this scale," explains Lottie WeAreHere, staffer for a London creative digital agency which shares her surname, and offers it as a showcase.
"It was made using an in-depth brief and scope for what the build should contain, and took approximately two months to build out," she continues. "What [did] we learn? HUGE amounts. Mainly around specification to final delivery, just how far the tools in SL could be flexed (this was before the days of sculpties) and that the platform was viable for our commercial company." Undeniably a work of crystalline beauty and realistic detail, is it also a successful simulation of a real world building with practical applications? Judge for yourself-- direct SLURL teleport to Bartlett House at this link.
That kind of building impresses me whether it's in RL or SL. Maybe a little more in SL, because I know I can go see it. (As soon as I get home from work.)
You didn't mention whether anyone's "living" in this mansion. Guess I'll find out.
Posted by: | Monday, December 10, 2007 at 01:46 PM
The Bartlett house got removed along with the whole Papillon Isles?
Posted by: batboy | Tuesday, March 31, 2009 at 12:51 PM
Yes Cleaver did an unreal job when he built this wonderful peice
Posted by: Carol as in xmas | Sunday, May 24, 2009 at 05:18 PM
She paid 500USD for that. Would be interesting to see it again and compare to mesh and today's progression. This could be the most expensive thing ever soldin SL. More money than sense
Posted by: notta | Friday, August 08, 2014 at 07:31 PM