« The Week in New World Notes | Main | Rik on Second Life for MacBook Air and Non-Profits »

Monday, January 28, 2008

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Sandor Balczo

Please change the title. I suppose it was meant to read "The metaverse in 2006 versus the web in 1996". And I fully agree that large corporations and the media are SL's greatest enemies even when the hype us now as they used to be when I was browsing the web in 1996 and earlier.

Laetizia Coronet

...the number of people actively using the Internet web of computer networks may be grossly exaggerated...

Yeah, they were putting bots on line...

Benjamin Duranske

Fantastic post. I've been trying to convince people of this for a while, but the McDonald's page makes the point far more eloquently than I've been able to. Sure, virtual worlds have a relatively high percentage of porn, scams, and failures -- but compared to the 2D world wide web, the 3D version doing far better at this point in its development.

Hamlet Au

Thanks, and thanks for the catch, Sandor, I changed the title accordingly.

Joni West

Bravo!!!
This is the concise and accurate article I have been waiting for!!! I tell people this all the live long day but the visuals and references you put to the story make it 100% clear!
Thanks!
[jW]

Aldon Hynes

Last September, I wrote a blog post entitled http://www.orient-lodge.com/node/2466>1994 all over again. Things are happening quicker these days and now it is 1996!

Gary Hayes

Thanks for this. I have been making the comparison for a couple of years along with many others but even so I think there is a massive difference. The internet is a distribution paradigm shift whereas Second Life is a service or mode of communication shift. You can't compare roads with cars.

To me the real issue here is the 'way' corporations are inhabiting these new social virtual spaces I cover in far more detail here.

Marianne McCann

I've made this same comparison time and time again to people. I actually think it's an apt comparison, including SLs own growing pains as a mirror for AOL's in the same "post first million member boon" time frame.

The sad part to me, though, is that so few seem to have caught this comparison, and are making exactly the same mistakes as then.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Wagner James Au Patreon
Equimake 3D virtual world web real time creation
Bad-Unicorn SL builds holdables HUD
Dutchie-Modular-Kitchen-Second Life
Juicybomb_EEP ad
IMG_2468
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog
my site ... ... ...
Virtual_worlds_museum_NWN