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Monday, May 12, 2008


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Laetizia Coronet

Mario will be busy tracking down griefers who use Mario in their particle emitting griefs. Someone needs to tell Nintendo about the negative use of their brand... I'll welcome them with open arms!

Playboy knock-offs have been around for so long that some of it was already available as freebies back in Nov. of 06. It probably still is.

skribe Forti

Ssssh, be wery wery qwiet. I'm hunting wabbits.

Pappy Enoch

But a reel Playboat bunny am sum'fin speshul!

Be dawg if'n I ain't a gonna put mee sum hillbilly knock-off bunny stuff in my camp an' hide out until a passel o' them-thar Hunny-Bunnies shows up.

I gots mee a big ol' gunny sack fo' ketchin' bunnies...I'll trap 'em tu beekum a reg'lar Huge Hefner!


Playjackrabbits, Pappy?

Two Worlds

Suprisingly it's Playboy of all real life franchises that actually has the SL thing RIGHT. Remember about this time a year or two ago, when the SL news was absolutely brimming over with real life companies coming to the metaverse to hawk their wares in whatever off-kilter way their Madison Avenue suits told them to go? How many scores of them have dried up, leaving only the House That Hef Built?

I do remember how upon Playboy's announcement of a sim island in SL, how much this blog speculated this would ever be possible, amid the thousands upon thousands of unauthorized Playboy clones in the virtual world--and yet somehow whenever the Playboy sim holds one of their little shindigs the entire sim is absolutely PACKED, to the point of saturation, with residents all wanting to say they're on the "VIP list".

So again, Playboy got it right. Congrats. Calvin Klein/American Apparel/Armani/etc, take note.


It's important. Playboy is
being very nice about it, rather
than heavy handed. Tops off to them.

MSGiro Grosso

I think what Oxytone is really saying is that if all the corps who want to get into SL contacted Green Grotto Studios we wouldn't have this issue of them coming and leaving in a fortnight. Total no-brainer. ;-)

We spent a lot of time planning the entire strategy and we spend even more adapting it as time moves on. We have remain steadfastly focused in some areas and open to change, usually based on in-world trends or direct feedback, in others. I'm glad we have proven that it can really work, because I wholeheartedly feel like anybody, given the proper guidance, can succeed in Second Life.

Marc G

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