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Wednesday, July 30, 2008


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Patchouli Woollahra

Suggest following steps to mod Neo-Realms Cow Fish to: 1) move 12m, 2) honk, 3) yell "dood!", 4) twirls in a full circle.

1) rez a new sphere prim behind the tailfins of the CowFish. set it to rotation X=0, Y=0, Z=0
2) select the Cow Fish, then the new prim last, and Link them together in a new primset.
3) copy script from S4SL into new script in the resulting primset.
4) with "Edit Linked Prims" checked, select only the new sphere prim, and rotate it, then touch to test, until you're satisfied that the cowfish moves in the correct direction as intended.
5) with the sphere prim still selected, stuff it into the cow fish.
Wallah, one cowfish that yells "DOOD!", honks and twirls around.

Patchouli Woollahra

The cause of the cowfish failing to respond to the script was the odd rotation of the root prim in the default cowfish - adding a new root prim with a proper rotation solved the issue. Enjoy your new pet :D

Hamlet Au

OMFG Patch that's even more complicated!

Maxx Monde

While I salute the interface - it truly does a great job of getting people into programming, the resulting script is a bit bloated.

Apparently there is a master framework, and depending on what you enable via the interface, certain parts are used out of the LONG script itself.

My only complaint is that it could've been a bit more efficient, LSL is limited in memory already, it doesn't need aggravation :)

Great effort still, I hope more streamlined exmamples follow this first good effort :)

Dusan Writer

There's a Mono update? :P

I thought that was due in, um, April.

Intuitive interfaces! It's the way to go! Including LSL which, like you, leaves me baffled. But then I get confused by widgets, e-mail and cell phones so I'm hardly representative.

Will Webb

I just fear this influx of automated scripts will further deteriorate sim performance, since it's obvious that more people will script now, and that the script will be bloated.

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