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Friday, August 01, 2008


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Widget Whiteberry

That Facepunch thread is quite the focus group, not withstanding the appalling attitudes towards furries, who so far as I know, are not unlike the rest of us.

Dizzy Banjo

This is interesting, I'm wading though the thread, but it confirms my experience in the modding community.

Before and during Second Life, I have worked as a dev on a number of mod projects along side commercial games, including Pirates, Vikings and Knights II ( one of the top mods for the Half Life 2 engine ).

My experience is that a large number of mod developers just dont understand that SL is a streaming world. They dont understand the architecture and therefore expect it to perform as well as a clientside install pack architecture - such as mods created on valve's source engine. In this respect, those developers ( and this applies to many professional game developers too ) see SL as a platform that delivers poor user experience and very limited graphical immersion.

However, in my experience, those who do understand its architecture admire Second Life greatly and really get into the idea of "Bebop Reality" as you call it in your book Hamlet. The real time collaboration and improvisation of the environment. I think this thread illustrates more and more people are "getting" that.

Marianne McCann

@Widget Whiteberry: too true. Also, I see virtual kids still have a long way to go towards redeem their image. :-/


Wow, I was mentioned! ;O I'm Tayasha Tammas and I have been posting pictures to show people who don't play SL because well, I just like to show it to them. I still have that pikachu gif hehe.


I'm from face punch and actually the Half life two mod community is only a small part of us

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Wagner James Au
Wagner James "Hamlet" Au
Dutchie 0223 Masssage table Slideshow
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