Last week Linden Lab founder Philip Rosedale announced the arrival of a greatly improved web map interface to Second Life, located at slurl.com. It now features way more granularity, and runs off Amazon's S3 service. It's surely one of those development projects Philip mentioned wanting to do more of, when he stepped down as company CEO last year. (He talked about it excitedly to a group of us at last weekend's "Molotov" screening.) "It should be fun to explore the map: to look at what is near your home," as he writes on the official blog, "to drill down for more detail, to randomly surf around and jump to places that look interesting from the air."
But why does the web map exist in the first place? As it happens, my friend Lauren Lamonica has the story on her blog. She helped run the Linden's marketing and develop in-world projects up until mid-2006, before going on to work at Millions of Us (where she put together Cisco System's virtual hospital), and elsewhere. The map, she writes, was a way--
... to show exponential growth in content within Second Life without requiring that our one and only designer constantly snap and upload pictures in-world. Finally, it seemed that if we could convey that Second Life was a place and not a game, we would have a much easier time explaining the rest.
The map was successful in doing that, though she also notes that it did not improve new user retention. (I suspect it does more to keep established users engaged, and give them a sense of virtual world patrotism, so to speak, especially as they see their home country grow larger than others.)
Lauren offers some suggestions on improving the map's functionality, ideas that third party developers and API hackers could have fun with, as much as the Lindens. In any case, it's a nice behind-the-scenes look at the Lindens' strategic thinking which went into making SL what it is now (for better and worse.) Read it all here. I'm hoping she shares more, because she has an interesting background in all this; before joining the Lindens, for example, she was a student of Randy Pausch, the beloved Carnegie Mellon professor who gave his acclaimed "Last Lecture" shortly before succumbing to cancer, and helped develop a virtual reality art installation with the Centre for Metahuman Exploration.