« Versailles City: Immersive Roleplay in the Sun King's Court | Main | New World Notes in Portuguese: Robin está de saída: A última das executivas fundadoras do Linden demite-se »

Wednesday, February 04, 2009

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Charles2 McCaw

Of course this project is of vital interest to me since I am researching the ways in which both science and spirituality get communicated in virtual worlds. That said, I opened an account in science sim and found, not the best of Second Life, but the worst. I don't refer to the steamy stuff that gets over reported. I refer to the many wonderful builds that are seldom used. At the moment there is "virtually" no one in science sim. Actually, there were two users inworld when I visited this evening. As a venue for what amounts to private meetings or by invitation only events, such a platform would have its uses. And without many avatars around, one could avoid lag, grief, and, above all, the human beings who cause both of those things in all our worlds. Until these "open sims," aka "gated communities" start to be culturally visible, they are a sidebar to the main narrative of the virtual.

Graham Mills

I think it's a fair way off to the Supercomputing conference so it is a little harsh to judge them by what is there at present. It isn't clear to me that their primary aim at present is to build community inworld. What surprised me, however, was the smoothness of the experience given that I had only heard of bumpiness previously with regard to OpenSim. If they can bring just a part of the Supercomputing community into virtual worlds, I think it would be a very positive development in terms of legitimising scientific applications of the technology.

Hugobiwan Zolnir

I totally agree with this comment.

In fact the grid is well done, and official builders can be asked to put your flyer inworld (i did :).

I now can't imagine how virtual world evangelists can organize IRL conferences without setting up virtual/real events offering them to the worldwide community.

Best regards from France.

Peter Stephens

Hyperbole. This looks like a PR stunt, surely everyone knows that OpenSim is not ready for a commercial venture of this magnitude?

Although I support OpenSim, my worry is the hype wave: reality vs expectations. I work in it, I should know better than anyone else. OpenSim is 2 years away from being viable at this level.

Is John Hengeveld doing an IBM - Ian Hughes? Developing their own personal brand, within a major organization, we all know what happened to Ian! /shifted

Let's get OpenSim ready, please don't ruin it!

Wizard Gynoid

A reliable source tells me that Intel is about to release an update to OpenSim which allows the concurrent users on a sim to go to 150. Intel seems to take seriously the problem of lag.

Mo Hax

Afraid I have to agree with Peter on this one. As great and quickly moving as OpenSim is, it is still alpha software. The statement that the SL sim-behind-a-firewall is "still alpha" without the same statement about OpenSim--although it is almost the first thing listed on the main http://opensimulator.org page--implies a stability distinction that just would be wrong. OpenSim remains (wonderful) alpha software. Anyone that has coded and built in both for any length of time surely realizes this. Let those anticipating such work not be deceived nor have their expectations unfulfilled, for now. It sure it fun to play with, even in a business context, and is destined for great things as the Apache of virtual worlds.

Peter Stephens

If you OpenSim it, it's does not mean they will come...

John's blanket statement about Second Life:

"I kept running into artificial barriers limiting how immersive this experience could be. Only a certain number of people in an area at a time, or lagatosis, physics that wasn’t, etc."

What a strange thing to say?!

John, is this Intel's official party line on Second Life?

What is he talking about, OpenSim is Second Life... The same issues plague both platforms... OpenSim is a 100 yards behind Second Life at this time. All very odd and fishy. Why is he so anti-SL?

I just ported into this project, it's crashing and empty... I was there for 40 mins, no one came to see me, or anyone for me to visit my entire visit. People seem to forget, Second Life is SL because of the community. Something that's taken 6 years to foster and nurture.

It would seem to me, this would of been better off created on the Second Life Grid. At least Intel would of been in the place where their target audience reside.

OpenSim is great if you want to run your own private network, goofing around etc. (for now anyway).

Intel PR stunt - fail!

petrory

jugar

Charles2 McCaw

Of course, there is great irony in John's statement ... "Only a certain number of people in an area at a time, or lagatosis." One has lag precisely because there ARE a certain number of people in an area at a time. And for ScienceSim to avoid lagatosis, it can succeed only by limiting the number of people!

It seems people at Intel have the same idea about virtual worlds as some early pioneers of the internet ... seeing it as a platform for rarified exchange of ideas and information as one might experience at a research university. In fact, their campus looks like a research university!

But what got the web off the group was ordinary people doing the little trivial things, like chatting! And we chattered our way into the world wide web, a far greater thing than was dreamed of by many of the pioneers.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Wagner James Au Patreon
Equimake 3D virtual world web real time creation
Bad-Unicorn SL builds holdables HUD
Dutchie-Modular-Kitchen-Second Life
Juicybomb_EEP ad
IMG_2468
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog
my site ... ... ...
Virtual_worlds_museum_NWN