When Google launched its own virtual world Lively last Summer, I was skeptical from the get-go, and just several weeks after its debut, noticed how it was rapidly dropping off the attention radar, compared to Second Life. What totally mystified me was why Google suddenly canceled the project, only five months later. At least until last weekend, that is, when a great New York Times story on Google's many defunct projects revealed the metrics behind the fail:
Lively, Google’s entry into three-dimensional virtual worlds, was publicly unveiled last July. Four months later, when the company decided to close it, only 10,000 people had logged into the service over the previous seven days. That was well below the targets set by Google’s quarterly project review process, and far behind Second Life from Linden Lab, which had about half a million users in a similar period.
Emphasis (and bogglement) mine. The irony is, Google probably could have helped build up Lively's early user base with a simple feature addition: link avatar chat to a Google's contextually-powered AdSense stream. That way, Lively room owners would have a financial incentive for keeping their content fresh and their activity, well, lively. Instead, all that's remembered is a disastrous product launch on a level with... here I'm going to go with Microsoft Bob. Image credit: Dusan Writer.
I was going through a rough spot this past summer and missed the launch altogether. Sounds like I didn't miss much. But I'm sill puzzled as to why Google folded Lively so quickly. Anyone who launches a new venture knows (or should) that it takes time. With all their resources it seems that with determination and patience Google could have found a winning formula.
Then again, Google has so much going on that Lively maybe wasn't a big priority. Second Life was a priority for Linden Labs and they stuck with it, luckily for all of us. Anyone know what SL's numbers were like during the first few months?
Posted by: Zillow Dejavu | Monday, February 16, 2009 at 07:02 AM
No; not...Bob...NOOOOOOO!
Posted by: Harper Ganesvoort | Monday, February 16, 2009 at 07:33 AM
It seems that Google is deleting several projects that were deployed or bought to expand the business of the big G in a sort speculative/futuristic way.
Virtual Worlds weren't exactly the core business of Google, but it looked to many that Google was giving them a try...
Probably because of the the worlds economic recession, the board decided to focus on the more direct-well known and well proven business models, as search, advertising, open social applications, etc...
There are many virtual worlds that don't have yet the numbers of SL, but they continue to stay alive. I think to Vivaty, Twinity, Kaneva, Vside, etc...
I think that probably along with the not-so-good numbers, Google deleted Lively because it wanted to give a sign of austherity to its shareholders
Posted by: Koinup Burt | Monday, February 16, 2009 at 07:37 AM
"but they continue to stay alive. I think to Vivaty, Twinity, Kaneva, Vside, etc..."
VC burn......
Posted by: derrick | Monday, February 16, 2009 at 06:06 PM
Lively was a failure from the start, because it wasn't even a virtual 'world' to begin worth, just a virtual room, kind of like IMVU. Making content for it wasn't even a possibility, just modifying the existing a little bit. It wasn't really much of an independant program as a virtual world should be either.
If it was going to be a virtual world then it was such an extremely premature release. As well as being badly programmed and not well thought out.
Posted by: Nexii Malthus | Monday, February 16, 2009 at 10:53 PM
Lively reminded me of IMVU. It was just disconnected 3D chat rooms. It did not give the feeling of being in a virtual world at all. There wasn't much else you could really do other than move furniture around and chat.
Posted by: Dedric Mauriac | Tuesday, February 17, 2009 at 09:47 AM
Google often does projects that fail spectacularly :) This is definitely not the only one, and will not be the last.
An internal source I've got (which I won't name :) ) told me that internally this project was hated by most employees anyway (excluding, of course, the 3D group). Google's got a very democratic internal corporate culture, and the project was voted down by its employees to be shut down.
Then again, this was clearly a case where "Google did all wrong". There is absolutely not a single redeeming quality of Lively beyond having the brand Google behind its name. The avatars were ugly; it was painstakingly slow; to follow up in-world chat bubbles were a nightmare, so you had to open the chat history window which would cover 2/3 of the viewport (so, in effect, you'd be in a text-based chatroom and pretty much ignore the 3D virtual world aspect of it); it was hard to find friends; and everything else was insanely difficult to do (even moving). It's quite hard to imagine a *worse* virtual world, and I cannot possibly imagine what crossed Google's mind to even launch it that way, when an obvious choice would have been a "Google Earth With Avatars And SketchUp Models" (they had everything except the avatars to launch it).
Dedric, IMVU, by contrast, has 20+ million users, over 100,000 content creators offering 2 million or so items for sale :)
Posted by: Gwyneth Llewelyn | Thursday, February 19, 2009 at 04:29 AM