Comments on Official Second Life Client Expected To Get Dynamic Shadows As Debug Feature SoonTypePad2009-03-17T16:51:01ZSLHamlethttps://nwn.blogs.com/nwn/tag:typepad.com,2003:https://nwn.blogs.com/nwn/2009/03/official-shadows/comments/atom.xml/Melissa Yeuxdoux commented on 'Official Second Life Client Expected To Get Dynamic Shadows As Debug Feature Soon'tag:typepad.com,2003:6a00d8341bf74053ef01127980f78728a42009-03-20T07:14:52Z2009-03-20T07:14:52ZMelissa Yeuxdouxhttp://vidasegunda.blogspot.com/Actually, I sat down at newegg.com (virtually speaking) and priced out a computer that I believe SL would run quite...<p>Actually, I sat down at newegg.com (virtually speaking) and priced out a computer that I believe SL would run quite nicely on, assuming I already had monitor and keyboard and mouse, and aside from shipping, I think I did pretty well for $504. (Now, if I just had $504 that I could spend to check my work...)</p>ArianeB commented on 'Official Second Life Client Expected To Get Dynamic Shadows As Debug Feature Soon'tag:typepad.com,2003:6a00d8341bf74053ef0112797483eb28a42009-03-18T13:16:27Z2009-03-18T13:16:27ZArianeBhttp://arianeb.comGood to hear. I have been using Kirsten's shadow viewer since I upgraded my video card. Shadows can make things...<p>Good to hear. I have been using Kirsten's shadow viewer since I upgraded my video card. Shadows can make things slow and unreliable, and the viewer crashes a lot. Hence I only use it occasionally for screenshots on my blog.</p>
<p>Getting it in the SL main client would be a good thing, as it means the feature will be updated along with the client. I understand the need to put it in the debug menu as only a small minority of people have video cards capable of handling it, and it should lessen crash complaints.</p>Opensource Obscure commented on 'Official Second Life Client Expected To Get Dynamic Shadows As Debug Feature Soon'tag:typepad.com,2003:6a00d8341bf74053ef0112797366d228a42009-03-18T02:29:11Z2009-03-18T02:29:11ZOpensource Obscurehttp://friendfeed.com/oobscureI compiled sources from Linden Lab "render-pipeline" code branch and now I have a viewer with nice shadows working. Again,...<p>I compiled sources from Linden Lab "render-pipeline" code branch and now I have a viewer with nice shadows working.</p>
<p>Again, what Buckaroo said - Shadows are an optional feature.</p>
<p>And even if you want to enable shadows, there's no need at all to spend $500 to upgrade. My computer is 1.5 years old and the graphic card is a Nvidia GeForce 9600GT, that can be bought at eBay for 50-60$.</p>
<p>A couple of screenshots:<br />
<a href="http://www.flickr.com/photos/opensourceobscure/3355337786/" rel="nofollow"><img src="http://farm4.static.flickr.com/3281/3355337786_a284fc9e13_m.jpg"></a></p>
<p><a href="http://www.flickr.com/photos/opensourceobscure/3355338970/" rel="nofollow"><img src="http://farm4.static.flickr.com/3440/3355338970_0de530563c_m.jpg" alt="The Wastelands in Second Life (with experimental shadows)"></a></p>Melissa Yeuxdoux commented on 'Official Second Life Client Expected To Get Dynamic Shadows As Debug Feature Soon'tag:typepad.com,2003:6a00d8341bf74053ef011279732ef828a42009-03-18T00:49:01Z2009-03-18T00:49:01ZMelissa Yeuxdouxhttp://vidasegunda.blogspot.com/What Buckaroo said... moreover, when it was first announced, it was said to be highly unoptimized; I hope that's been...<p>What Buckaroo said... moreover, when it was first announced, it was said to be highly unoptimized; I hope that's been improved, and I doubt that it would appear in a release version of the client had it not been worked on in that regard.</p>Marianne McCann commented on 'Official Second Life Client Expected To Get Dynamic Shadows As Debug Feature Soon'tag:typepad.com,2003:6a00d8341bf74053ef011279731f1228a42009-03-18T00:16:20Z2009-03-18T00:16:20ZMarianne McCannI'm looking forward to this -- but I also know that dynamic shadows were never an option for my 1...<p>I'm looking forward to this -- but I also know that dynamic shadows were never an option for my 1 year old computer or card under Kirsten's Viewer. Here's hoping that changes.</p>Buckaroo Mu commented on 'Official Second Life Client Expected To Get Dynamic Shadows As Debug Feature Soon'tag:typepad.com,2003:6a00d8341bf74053ef011168fe707c970c2009-03-17T21:10:17Z2009-03-17T21:10:17ZBuckaroo MuNo, you don't /have/ to upgrade your hardware. If you want to use dynamic shadows, you might need to. I've...<p>No, you don't /have/ to upgrade your hardware. If you want to use dynamic shadows, you might need to. I've used the *very* alpha versions with shadows on my nVidia 8600GTS, now quite an old card, and performance was moderate. </p>
<p>The important thing to remember here is that (sigh) unlike Windlight, as shadows are currently implemented, they are very definitely a "on or off" feature - meaning if you turn them off, there won't be any difference in how it runs. Of course, it could change by the time it's released. Either way, if you don't want to upgrade your graphics card, then don't - you just won't get shadows. No biggie.</p>Ann Otoole commented on 'Official Second Life Client Expected To Get Dynamic Shadows As Debug Feature Soon'tag:typepad.com,2003:6a00d8341bf74053ef01127972687228a42009-03-17T20:41:43Z2009-03-17T20:41:43ZAnn Otoolehttp://annotoole.wordpress.com/There goes another $500 to upgrade to the latest and buggiest video card. With Second Life you have to upgrade...<p>There goes another $500 to upgrade to the latest and buggiest video card.</p>
<p>With Second Life you have to upgrade your hardware annually I guess.</p>Yak commented on 'Official Second Life Client Expected To Get Dynamic Shadows As Debug Feature Soon'tag:typepad.com,2003:6a00d8341bf74053ef011168fe3a32970c2009-03-17T19:48:32Z2009-03-17T19:48:32ZYakNice... but only after I upgrade my puter to one that probably needs two linked display cards. What bothers me...<p>Nice... but only after I upgrade my puter to one that probably needs two linked display cards.</p>
<p>What bothers me is that I'm still waiting for 'SLim' to be implemented (seems shelved?)</p>