« Mr. Writer Makes a Second Life Sketch Pad | Main | Koinup's Most Popular Second Life Sims Last Week »

Thursday, May 28, 2009


Feed You can follow this conversation by subscribing to the comment feed for this post.

anna gulaev

If there isn't both motivation and ability to run bots on those other systems, I think we can assume those are all humans, That'd place SL's *human* concurrency about 4th, after Team Fortress 2.

Arcadia Codesmith

90k concurrency isn't shabby. That's almost as much as some MMOs... currently in open beta.

WoW recently celebrated one million concurrent users.

Oboreruhito Gabilondo

@anna gulaev: You'd be surprised how popular idle servers are in TF2. Campers/bots and idlers probably cancel each other out.

These are totally different experiences, too. Not many people pop into SL for a 20 minute visit, but plenty jump into TF2 or L4D for a single match, a couple survival games or whatnot. Concurrency matters less than the number of active players.

Also, I don't doubt that the hardcore audiences of TF2 or L4D are less than Second Life's - there's no in-game assets to maintain, no persistent world to manipulate. And they're always in the process of moving from one competing product to another; SL still doesn't have that churn.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.


Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Wagner James Au
Wagner James "Hamlet" Au
Dutchie Summer Special
Nylon Pinkney Outfitters in SL
SL Hair Fair Wigs for Kids benefit
my site ... ... ...