Tezcatlipoca Bisiani is the avatar name of Andrew Sempere, a staffer with IBM's Collaborative User Experience division, and the man behind Big Blue's patronage of "The Rabbitcorn", a recently acclaimed Bryn Oh installation. That patronage mostly involved offering free virtual land on IBM's large campus. As he explains on his blog, "First life doesn't adequately support the arts, and there is little to suggest that Second's play economy could do any better, but sim space is the one bit of SL that remains most closely tied to real value. Sims cost real money. Space grants equate to real money."
There are a few exceptions to that observation -- virtual abstract artist Filthy Fluno has had patrons, for instance -- but generally speaking, for the short term at least, I think he's right that support for the arts in SL will largely be limited to free land. That's a painfully tragic thing, because there's a burgeoning art movement in Second Life, dozens of talented figures working on a professional level innovating a new medium. It's yet another reason why growing the Second Life user base, especially Residents who spend L$, is so important: More paying customers in SL means more patrons of the metaverse arts. And until SL gets millions of regular users, all the great Second Life art will remain an obscure secret to the select few who've managed to squeeze past the many technical and financial hurdles to reach it. (Related thoughts by Bisiani on NPIRL after attending SLCC, where I was fortunate to hang awhile with Andrew.)