Marketing Conversation: Second Life is All Growed Up and Doing Business
Only a few months ago, marketing executive Chris Abraham dismissed Second Life for not being like Internet darling Twitter, "light, cheap, and open" -- and I enjoyed pointing out that Twitter was not like Second Life: Unique, sticky, profitable. In an interesting post-script, thanks to a hands-on tour organized by Dusan Writer, Abraham has a highly revised appraisal. Now it's fun, innovative, and business friendly. (That's his avatar over there.) Some sample observations:
[C]ool stuff is why until now Second Life has been smugly keeping its head down and doing business: people make a lot of money by producing super-cool stuff and selling digital copies of rendered code for real money to real people again and again without any production, inventory, or shipping costs.
And some stellar advice the Lindens hopefully heed:
I would probably have been sucked in a long time ago if someone took the time to help me get a better wardrobe, understand real estate, understand the scripting and buying and selling, show me a few good “nights out” and some impressive vistas and eye-candy, I would have been hooked.
Read the rest here. Image credit: chrisabraham.com
Like "Internet darling" I think you meant.
Posted by: Tateru Nino | Thursday, September 24, 2009 at 03:59 AM
Cheers for the update Hamlet - I left him this comment:
Hi there – I found your post through New World Notes and enjoyed it a lot. I remember the Twitter vs SL stuff and thought at the time that something had been lost in translation as they just can’t really be compared, so I’m glad you came back and saw what SL has to offer.
Let me say up front that SL will not be for everyone – I love it yet my wife tried it and thought “Meh” and left. The hardware needs and the steep, steep learning curve are more than enough to put off casual passers-by, but even so a surprising amount of them do stay so there must be something in it.
I don’t see the technical & learning curve issues getting better anytime soon, either – they were there when I started in Nov 06 and they were there when it was beta in 03 so I don’t see why they won’t be with us for some time to come. Having said that, it’s not rocket surgery either – yes the controls can be awkward, but they still work better than some FPS games I’ve played in the last year.
No, what I think puts people off is a combination of concept and something you put your finger on (and I’ve ranted about many times over the years and covered on my blog as recently as this week), loneliness.
Loneliness is easier than concept to explain so I’ll start there. SL is big, really big (I’ll avoid slipping into a Douglas Adams impression) but the number of people online at anyone time isn’t. Well it is – 70,000 people is not small change – but in terms of entering the world and expecting it to be as populated as a real world city, well it never happens. There are places where people congregate and it is to these places that newbies need to head, but not all such places are equal and some won’t help a confused newbie become an addicted oldbie. Still, there are dedicated centres that help, teach and develop newbies and give them their first taste of friendship and community in SL. I only wish I’d have known about them when I started as it would have save many weeks of wandering around, feeling lonely and simply ‘not getting it’.
Now, by concept I mean the age old question we SLers get asked (and have asked ourselves more than once) “What is SL for? What do I do there?” In some ways this is tied into loneliness. In real life, if you move to a strange, new city where you know no one then one of the ways you start building contacts by joining hobby groups to meet like minded folk. Second Life is no different. My advice to newbies is to go and grab SL with both hands – if you want to build something, join one of the hundreds of free classes and build. Whatever you want to do, there are people in SL doing it or wanting to do it with you.
A common comment I get as an SLer from non-SLers is that they have enough fun in their first life and therefore don’t need a second one. My simple answer to this is that my SL is not a replacement for my first one (I have a family, friends, job, mortgage, social life and hobbies) but rather just another aspect of it. SL to me is just another hobby – an amazing hobby that allows me tremendous creative freedom and has allowed me to make some brilliant friends, but a hobby nonetheless. It’s fun and that’s how I will always strive to enjoy it.
Oh, and before I go, I’d like to just mention the other aspect of SL that captures people attention and colours their perceptions: sex. Yes people come into SL to have sex with other people (although, technically it’s not sex is it. I’m fairly sure you two people in the same room at the same time for that). Why people are surprised is beyond me, people have been using every new technology to fornicate since the invention of cave paintings. But it would be wrong to think that a rampant ball of sex awaits around every corner waiting to pounce upon newbies and have its wicked way with them. I’ve had more propositions in RL over the last three years than I have in SL and in both the easiest way to avoid being ‘sexed’ is simply not do it (sigh, I know you’ll be heartbroken ladies, but I’m taken in RL).
So, there you go – my guide to SL. Give it a go, join a good newbie-helping group, find something you want to do and go for it. And don’t believe everything you read in the papers. That last one is good for non-SL stories too.
Yours,
HeadBurro Antfarm.
Currently having a great time in Steelhead, a steampunk style Oregon town set in the 1880s.
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Posted by: HeadBurro Antfarm | Thursday, September 24, 2009 at 05:37 AM
I hate to follow cousins Headburro or Ichabod since having been born the same day in 2006 they took all the good stuff and left me with.. well..me.
The problem I find is getting across to non-SLers what exactly a world where I can do anything is all about.
Yes, there is "sex" and some days that is great. There is also art, associating with veterans, making videos, and too many things to list about something I love.
Maybe this is the problem. You are not supposed to love programs and that freaks them out.
Posted by: Adric Antfarm | Thursday, September 24, 2009 at 08:27 AM
Tat, thanks for daring, darling!
Posted by: Hamlet Au | Thursday, September 24, 2009 at 02:13 PM
Regarding Chris's second comment, I found all those things myself simply by logging in, exploring and experimenting. Why do some people need someone to hold their hands? It's more fun to do it yourself! That's one thing that hooked me to SL from the start.
Posted by: Graine Macbain | Saturday, September 26, 2009 at 08:07 AM
Darn straight! In my curmudgeonly moods, I firmly believe that not spoon-feeding people is a great way to keep out those that demand to be spoon-fed. :)
Posted by: Dale Innis | Sunday, September 27, 2009 at 07:29 AM
LOL - I don't mind ppl who need hand-holding. If the world was full of those that didn't it'd be, well, not as entertaining. And ppl don't always need much handholding - just the basics and away they go. I think we forget, inside our 'walled garden' how odd that garden actually is.
Posted by: HeadBurro Antfarm | Monday, September 28, 2009 at 05:17 AM