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Thursday, September 10, 2009


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Scarp Godenot

From your description there: 2048 x 2048 would actually be 64 sl style sims.....


Yes they are 64 times the size of a region in Second Life.

If you look at virtual world platforms you will notice that most of them make use of very large areas 2048 x 2048 or even 4096 x 4096 metres in size. Only Second Life makes use of tiny tiles on a complex grid network. The advantage of the tiles is that they are very flexible. Secluded islands or homesteads would be a no no on these large areas.

Games in general always make use of large areas, developing a level for a game in such a tiny space as a single sim would give a massive amount of extra work.

There is also a Lua engine in the works for Opensim so don't be surprised you see fighter jets flying around one day on the Opensim platform.

Adric Antfarm

Because if there is one thing fewer people need it's more room.

Justin Clark-Casey

Teravus is a kool dood!

soror nishi

landscaping will be a problem, lots of barren areas one would think, with a few low prim trees inbetween, unless the prim allowance is higher....is it??

jjccc coronet

I have a multiple floor gallery in second life which is on 2 sim joined in the middle and when i am up stairs and walk from one side to the other accross sim line i fall through the floor are linden labs ever going to fix this problem its only been like this for five years


Soror is correct regarding the empty open spaces, however for some types of sim - deserts, or in my case a vast-but-empty island crater-atoll - it is very useful. Grids and regions are still very-much needed for high-density.

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