« Weekend Open Forum: Say Anything About Your Second Life | Main | New World Notes' Top Ten Posts From Last Week »

Sunday, October 25, 2009


Feed You can follow this conversation by subscribing to the comment feed for this post.

Alicia Chenaux

An absolutely wonderful piece of work. :)


It's a really accomplished piece of work, visually quite stunning.

That said, I'm not sure this is going to be very convincing to gamers without some actual game play footage. Spinning angels with uzis are cool, but she's not interacting in any way with other players, bots or the environment.

Delinda Dyrssen

Nice work!

Simondo Nebestanka

Pure Awesome.

aems case

I love the Sound'r crew and what they can do with machinima, Willow does wonderful direction and all the hard work that the talented editor Mewsic Bing does is incredible. To pull anything out of that raw footage and make it work always amazes me. To make it work within a storyline, kudos to both of you.

Hamlet Au

"I'm not sure this is going to be very convincing to gamers without some actual game play footage."

That's for the follow-up video, this one's mainly to convince them SL doesn't look like ass. And has shit in it they might like.

Sasy Scarborough

It makes me proud to be a resident, with people as talented as that team, Willow is definitely always inspiring...fantastic machinema.


Truthseeker Young

I agree with Rik: Gamers want gameplay footage, and frankly, SL can only deliver it to partial satisfaction at best.

I suspect that the gamers who will appreciate SL on its own merits are largely *already here*, and they'll occasionally succeed in bringing 1 or 2 possibly-interested friends inworld with them, but that's about the best that SL's gonna do in that market-segment.

Arcadia Codesmith

Speaking as a gamer and SL Resident, I don't game in SL. Gaming in SL is like cooking pizza in a crock pot... it can be done, it's an achievement if you can pull it off, but the final result is a sticky mess and you're much better off using the appropriate appliance for the task.

If LL can get latency and script response delays down to where they're barely perceptable on a low-end machine, even with a fully-occupied sim, a robust networked combat HUD system and dozens of NPC/mob script instances running at the same time, then we can talk about what else is needed to make SL a viable development platform. But I won't be holding my breath. Why should I, when I've already got City of Heroes and Champions Online to cater to my 'Angels with Firearms' needs?

Hamlet Au

"Gaming in SL is like cooking pizza in a crock pot"

Hah, that's a great metaphor. Then again, people still do it. Bloodlines has had 60K players, that's larger than some professionally made MMOs. As I pointed out at the time, that's larger than Matrix Online's subscriber base. I agree with you that games depending on high frame rate aren't suitable for SL, at least for quite awhile, but MMOs aren't as low ping intensive.

Metacam Oh

The Matrix Online was a huge disappointment and I think went out of business and shut down.

What SL needs is a new kind of Sim, one in which the contents are downloaded before you enter and real time building is not allowed (modding the sim would need a restart or something) where you are able to have the contents of the sim client side and better physics and gaming is enabled... I guess somewhat similar to what Blue Mars mini games seem to be.

Games in SL barely approach TEXT MUDs in complexity and fun. Just my opinion though.

Arcadia Codesmith

I will say this much; when the MMO industry more or less abandoned the RPG part of MMORPG, a good chunk of it landed in SL. The roleplaying communities here are astounding.

Metacam's right; you really need to preload zones/levels/resources to client for a decent FP3D experience, and I don't see SL rushing in that direction.

What I do see is roleplay thriving even with the most rudimentary game systems (and no disrespect to the leeches, but Bloodlines is pretty rudimentary in gaming terms) -- or no game systems at all. If and when LL can deliver the tools to create a smooth gaming experience for those communities, we're going to see games that are more nuanced and richly textured than the commercial product out there, because you've got the heritage and lore of the existing community to build upon.

M Linden

Terrific machinima! Thanks for sharing Hamlet.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.


Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Equimake 3D virtual world web real time creation
Bad-Unicorn SL builds holdables HUD
AWE USA discount code
Dutchie Evergreen Slideshow 2024
Juicybomb_EEP ad
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog
my site ... ... ...