I noticed this display in my local drugstore chain the other day, a whole section devoted to prepaid debit cards for all manner of goods and services -- international calling minutes, iTunes downloads, Amazon purchases, and so on. You're bound to see still more of these display racks in retail stores over the holidays, as they make an ideal last-minute gift. Looking closer, I noticed roughly a third of the entire rack were prepaid cards for virtual currencies, for videogame consoles, social games, and some of the major virtual worlds and MMOs, including the largest web-based title, Habbo:
One virtual currency selection is painfully missing, of course: Linden Dollars. While Second Life almost certainly has some of the highest average revenue per user rates of any freemium virtual world, the payment process (via credit card, for the most part) still remains frustrating at best. A prepaid retail card would make it generally easier to buy Linden Dollars, while fostering mainstream adoption in several ways:
- Organic Promotion: The mere existence of a Linden Dollar prepaid card in retail stores would turn Second Life into "impulse buy".
- Market Adaption: As with Habbo, most of the large virtual worlds and MMOs popular with kids have a prepaid card offering. A Linden Dollar card would align Second Life with their buying habits as they turn 18.
- Boost Conversion: Most people give up on Second Life within the first few hours of installation. A prepaid card instantly acts as a conversion incentive, nudging them past the painful learning curve with the reassurance that they're entering a new place with spending money in hand.
These would be the likely immediate effects of a retail card. The likely medium term consequence is also a good one: by adding more consumers into the Second Life economy, the best content creators will have a reason to build and expand their business beyond the existing market, which counts about 465,000 or so, a number that hasn't substantially grown in the last couple years. (It was 300,000 in 2007.)
If you live in Southeast Asia, you actually can buy pre-paid cards for Linden Dollars. A small Singapore company called First Meta recently introduced this service. Perhaps not coincidentally, the nations with the biggest spenders of Linden Dollars are (proportionally speaking) Hong Kong and Malaysia, where First Meta cards are sold. But with the majority of Second Life spenders in the US and EU, real growth awaits the appearance of those cards in your local Target.
Part Three of a series, introduced here, to explain why mass market adoption is so important. Part One: "Deep Integration With Facebook", Part Two: "Point-and-Click Avatar Movement"
How well are those First Meta cards selling?
-ls/cm
Posted by: Crap Mariner | Monday, November 30, 2009 at 09:35 AM
In a roundabout way you can buy pre-pay cards in Europe too - get a PaySafe (www.paysafecard.com) card from your local store and use it on VirWoX (www.virwox.com) to buy your L$.
Posted by: Jovin | Monday, November 30, 2009 at 11:01 AM
I'd frankly be surprised if this wasn't already in the pipeline. The only significant issue I can see is the floating conversion rate, and I'm sure that can be finessed.
Posted by: Arcadia Codesmith | Monday, November 30, 2009 at 11:10 AM
This is definitely a no brainer. Why haven't they been doing this already? These things should have been on the shelf for 2 years now.
Posted by: Metacam Oh | Monday, November 30, 2009 at 11:20 AM
I think those cards would be a great idea.
AOL used to have ubiquitous CD's at every computer/electronics store checkout counter. On the CD there could be a small program to get them to the viewer download, may be a special page hyping FREE. Some collection of links to free goodies in SL. LL could have an area not in search just for those coming from the promo.
Sign up with unique promo code (unique to each disk good for one use) could get them a stack of free Linden$. The card could have a prominent FREE L$1,000 or something. They will probably will stay around long enough to spend the L$.
There are many things LL could do.
Posted by: Nalates Urriah | Monday, November 30, 2009 at 11:21 AM
Hamlet - please yell this louder at Linden Lab and make it clear that all your 3 suggestions for mass-adoption are not just 'nice to have's - they all address significant hurdles that must be overcome for those of us running businesses in SL to actually survive and prosper.
Posted by: Vooper Werribee | Monday, November 30, 2009 at 12:19 PM
I am casting my vote for "H Linden"!
Posted by: Coughran Mayo/Dick Dillon | Monday, November 30, 2009 at 01:43 PM
I like this one. :)
Posted by: Doreen Garrigus | Monday, November 30, 2009 at 01:49 PM
I like it too. That said, given that my students almost universally say, "no one I know knows what SL is," I'm worried these cards would gather dust.
All of my students know what FarmVille and YoVille are. As Hamlet noted earlier in the series, linking these simple VWs to a social networking tool made usage run wild. At Pixels & Policy I read that there are 70 million FarmVille users active monthly:
http://www.pixelsandpolicy.com/pixels_and_policy/2009/11/social-saturation.html
I bet they could already move FarmVille gift cards in the checkout line at Krogers.
To make such a Linden gift-card work for all but the few hundred thousand of us in SL regularly, LL must do other sorts of promotions and marketing concurrently.
Perhaps they'll listen to you, Hamlet. They don't seem to listen much to Residents these days.
Posted by: Ignatius Onomatopoeia | Monday, November 30, 2009 at 03:48 PM
What retailer is going to want to get involved with money laundering? Credit card processors may not even allow them to sell these, and if they do the people who buy them may find their credit card de-activated for a security alert. People who buy lindens regularly may be used to this, but people who buy these cards as gifts would be in for a nasty surprise.
Posted by: anna gulaev | Monday, November 30, 2009 at 03:53 PM
Crap: Just to clarify, it's not really a specific card at the moment - MOL.com is known more for offering a currency called MOL e-points. While originally intended as payment for free/cashshop MMOs sharded in SE Asia, they have made it clear that they're open to working with other e-providers to denominate online content in e-points (albeit at a slight mark-up to cover profits + costs of providing such services)
Nalates: that would be problematic, in that some retard could scoop up lots of disks and open assorted accounts, then funnel the money. Such an offer would be open to egregarious abuse, and would require the sort of policing that earlier schemes such as First Land would have benefited from in light of our current society in both worlds. Not happening - a gift would have to be exclusive, non-transferably unique (a la the limited-edition freebies they give out at some MMO roadshows) and not tradeable for raw L$ even if it is valuable in such cash.
First Meta just took them up on their offer, but MOL isn't the only option on the FMX for obtaining L$ - other options include trading in cash from other virtual worlds (where the TOS allows for it), calling a premium phone number and holding the line for a loooong time, Paypal et al. To FMX's credit, they're transparent and upfront about the fact that various forms of payment require various forms of fees to be tacked on, and the check-out process at FMX clearly denominates the costs of each in USD and current local currencies (where supported mainly, such as most SE Asian currencies)
Coughran: if you read earlier into NWN's earlier recent past, Hamlet WAS a Linden, albeit more a embed than an actual working staffer - he left due to possible conflicts of interest with some of his latest writing.
Ignatius: evangelizing Second Life has been a bit harder in countries with copious amounts of physical space. In this regard, it's good to be a metaversalist in Singapore xD - we've started getting to the point where reclaiming any more land is likely to result in infringing on our neighbours' sovereignity and that tends to bring on the armed hardware, which is bad :( Being able to expand into virtual space, provided it is reasonably accessible and full-featured, is going to be tempting, whether this solution is open Second Life, OpenSim, or SL/OpenSim/Something Else Behind A Firewall...
anna: most MOL epoint points of sale tend to require payment via debit card or physical cash where I live, so the fraud that would be more likely would be abuse of the local epayment schemes or passing of counterfeit/dirty money. I would imagine that similar sale requirements exist in other countries that stock MOL e-point cards over the counter.
Posted by: Patchouli Woollahra | Monday, November 30, 2009 at 04:52 PM
I seem to have misplaced some paragraphs on that previous comment, my apologies for the length and disorder.
Posted by: Patchouli Woollahra | Monday, November 30, 2009 at 04:53 PM
Linden Lab is going in the opposite direction and killing off gift cards (LL no longer accepts gift cards for purchases judging from a flurry of concerned/upset residents in Second Life Answers a month ago) so exactly why does anyone think LL has any interest or inclination to pursue any mass market appeal/expansion programs like allowing gift cards like these?
Posted by: AnnOtooleInSL | Monday, November 30, 2009 at 07:28 PM
Whimsy Winx went to first metas reps with this idea last year, it's actually really distressing how it turned out...but aside from that, the fact that there may just be a positive from this, the idea that those that refuse to buy lindens, could be doing so more to do with the trail, than just downright not believing in the product.
If they had a way to buy a five or ten dollar card when out grabbing the milk, they may just start doing so. My info is all linked up with them, but I can honestly say, that if I was at the checkout buying groceries, I wouldn't think twice about throwing in a card or two as well. It would make budgeting a lot easier...and perhaps save some people some debt they find themselves in without realising.
xoxSasyxox
Posted by: Sasy Scarborough | Tuesday, December 01, 2009 at 04:58 AM
I can see this working. I would be nice for me because it would emmlimate my impulse buying habits. Maybe if LL gave new avatars a set amount of cash when they begin it would allow people to go and shop for things and get them interested in what they can do and thus pulling them into the game. I would also change Orination Island, but that is for another post.
Balt
Posted by: Balthasar Bookmite | Wednesday, December 02, 2009 at 02:58 PM
YES! I've been begging for this for the longest time. Currently, if I want Lindens I have to wire them from my PayPal, something I've lost faith in after a transfer failed and stole my money, then stranded me without recourse. I would buy more $L if I could just pick up a card at the local convenience store for a set amount of USD and cash it in on the exchange at the online going rate. This would also make it easier for members of the Teen Grid to get Lindens instead of having to go through their parents' credit cards.
Before, Lindens said they wouldn't do it because the economy fluctuates. Please tell me the last time it's changed more than 5 or so $L overnight, because last I checked, it grows and shrinks on average only one or two per day. It's much safer now to bring in gift cards, and high time they do it.
Posted by: Arwyn Quandry | Monday, December 07, 2009 at 01:24 PM
Looks like Patchouli pretty much got most of it covered. :)
@anna on fraud: most of the payment channels are via cash in the stores and thus the payments are irreversible (in addition to guarantee by MOL.com) so there wont be a scenario where a user wouldn't get the lindens he paid for via this payment method.
@annotoole: "so exactly why does anyone think LL has any interest or inclination to pursue any mass market appeal/expansion programs like allowing gift cards like these" all the better for us. ;)
@sasy: "Whimsy Winx went to first metas reps with this idea last year"
Sasy, i haven't spoken to Whimsy Winx. Whimsy's has a physical card payment channel too?
@Arwyn: You're right this would actually be perfect for teen grid, though we don't have atms there to disburse the lindens at this point. In fact i'm not even sure we're allowed to have atms on the teen grid.
about fluctuating exchange rates, our system takes care of that. If you purchase US$10 denomination in the stores, when you convert that to lindens on First Meta Exchange, we'll let you know how many lindens that converts to, and you can always specify your rate with a limit order too.
--
plug: First Meta is re-launching our sim and the First Meta Exchange with a fashion show by AVENUE Inc and a dance party with 7th element djs spinning all week.
18 Dec 12 noon SLT
Do join us. :)
Posted by: aileen sim / tyra fierrens | Tuesday, December 15, 2009 at 02:43 AM
In addition to southeast asia, we're able to accept cash payments in most of these regions too :)
• Europe – via Wallie card, UKash, paysafecard and direct bank transfer
• Middle East – through OneCard and CashU
• Australia – through ePay (New Zealand coming soon)
• India – at the largest cyber café chain, Reliance World
Posted by: aileen sim / tyra fierrens | Tuesday, December 15, 2009 at 02:54 AM
Personally, I am at that age where I can still enjoy video games like Second Life but also remember a time when paying for things online was unheard of. Seems to me that no matter how secure an online merchant, weather it is Second Life, or not, buying prepaid cards is a whole lot safer against hacking. Credit/Debit Card number is not stored cause these cards can be paid for with cash plus there is no risk of auto-debits. It is just all around safer plus the added benefit of having old fashioned customer/merchant face to face contact.
Posted by: Brett M. | Wednesday, August 21, 2013 at 02:20 PM