Comments on Memo to TechCrunch: Augmented Reality and Virtual Worlds Are Complementary, Not Mutually Exclusive TechnologiesTypePad2010-01-07T19:21:47ZSLHamlethttps://nwn.blogs.com/nwn/tag:typepad.com,2003:https://nwn.blogs.com/nwn/2010/01/augmented-and-virtual-reality-are-not-exclusive/comments/atom.xml/Mark Young commented on 'Memo to TechCrunch: Augmented Reality and Virtual Worlds Are Complementary, Not Mutually Exclusive Technologies'tag:typepad.com,2003:6a00d8341bf74053ef012876b9c298970c2010-01-08T19:38:46Z2010-01-08T19:38:46ZMark YoungMany of the labs that were working with virtual reality in the 1980s and 1990s were also working with augmented...<p>Many of the labs that were working with virtual reality in the 1980s and 1990s were also working with augmented reality - VR was more appropriate for some solutions while AR was more appropriate for others. Much of the same CG technology was applied. Today's consumer AR hype is interesting but most of it seems like toys that you only play with briefly. A little smartphone screen that can only augment a sliver of your field of view of the world unless you stand still and hold it up to your face? Will see-thru video glasses have a revival?</p>Arcadia Codesmith commented on 'Memo to TechCrunch: Augmented Reality and Virtual Worlds Are Complementary, Not Mutually Exclusive Technologies'tag:typepad.com,2003:6a00d8341bf74053ef0120a7b62b5b970b2010-01-08T14:50:49Z2010-01-08T14:50:49ZArcadia CodesmithI'm torn between thinking Linden Labs is being impossibly obtuse and clueless, or being diabolically clever. Consider this; if they...<p>I'm torn between thinking Linden Labs is being impossibly obtuse and clueless, or being diabolically clever. </p>
<p>Consider this; if they carefully feed the fanbois just enough to keep them vigorously (and mindlessly) defending everything SL, while not themselves challenging the anti-SL trolls, they could manufacture an environment where there is no real crisis but there is enough perception of crisis to rationalize radical, sweeping changes to the fundamentals of the world (such as the porno ghetto). </p>
<p>I'm not convinced this is the dynamic -- for one thing, I don't think the current crew is all that bright. But it has the right Machivellian flavor for a good conspiracy theory.</p>Paisley Beebe commented on 'Memo to TechCrunch: Augmented Reality and Virtual Worlds Are Complementary, Not Mutually Exclusive Technologies'tag:typepad.com,2003:6a00d8341bf74053ef012876b5dcd9970c2010-01-07T23:46:32Z2010-01-07T23:46:32ZPaisley Beebehttp://www.perfectworldproductions.com.auGary I beleive L.L are operating under the same policy as the queen does, say nothing don't dignify it...and only...<p>Gary I beleive L.L are operating under the same policy as the queen does, say nothing don't dignify it...and only come out and defend once a year, perhaps they feel if they do, they are giving credence to the "where is Second Life now?" meme...It all reminds me of the Monty Python Film "The Life of Brian" with the corpse collector...and the not so dead corpse insisting "Im not Dead Yet!" "shut up you will be soon"....</p>Gary Hayes commented on 'Memo to TechCrunch: Augmented Reality and Virtual Worlds Are Complementary, Not Mutually Exclusive Technologies'tag:typepad.com,2003:6a00d8341bf74053ef0120a7b32f96970b2010-01-07T21:53:46Z2010-01-07T21:53:46ZGary Hayeshttp://www.personalizemedia.comGlad you picked up too on this semantic and fundamentally incorrect comparison Hamlet. I am astounded that certain misinformed writers...<p>Glad you picked up too on this semantic and fundamentally incorrect comparison Hamlet. I am astounded that certain misinformed writers in the technical press feel they can globally dismiss whole media form concepts such as virtual worlds/reality (inferred by calling SL virtual reality) - I think it may actually be part of the writers own strategy to garner interest in their articles (for good or bad) but this is one of the worst examples, more about hype & media zeitgeist than the actual subject matter. The virtual reality and augmented reality industries have been around for much longer than these recent commercial social virtual worlds & even predate gaming, but to also say because SL is waning it will be replaced by augmented reality is akin to saying the Seqway will replace dwindling bicycles?! Has the writer not seen the growth of casual virtual worlds on Facebook for example? I am always clear in my highly cited articles on defining the forms I am comparing for example <a href="http://www.personalizemedia.com/16-top-augmented-reality-business-models/" rel="nofollow">Augmented Reality here.</a></p>
<p>Also Hamlet your last few months of posts are getting pretty defensive every time some mis-informed article comes along. I realise we all have a duty to correct these and many of us do, but we start to look foolish and predictable having to correct every missive - is it me or are Linden Lab a silent voice nowadays. Why are they not blogging or putting out statements of clarity? Very odd. One of two of these articles it is easy to dispel but they are regular now, the virus that is "SL and Virtual Worlds are dead" reporting is increasing and this virus has spread into Word of Mouth and beyond. I patiently wait for a resonding Linden statement that shows a strong and growing SL :)</p>