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Monday, March 01, 2010


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Arcadia Codesmith

In UO, people used to create art by arranging objects on the ground. When decay was introduced to clean up the clutter, they created artwork inside bags instead.

There's been much discussion of late about why MMO developers should pay attention to social worlds. Nobody seems to be devoting many pixels to the fact that social world development, in a great many ways, is simply recapitulating MMO development.

Two Worlds

Most social worlds are free.
Most MMOs are not.
Free is not profitable.

There's your answer right there, Arcadia.

Hamlet Au

There's a bunch of free-to-play virtual worlds that make a lot of money, actually.

You're right, Arcadia -- thanks to social games, what we're seeing, I think, are gaming concepts quickly getting adapted by a mass audience. Including improvised UGC.

Sidney Smalls

** There's a bunch of free-to-play virtual worlds that make a lot of money, actually. **

Yes. Including Second Life.

Two Worlds

It helps if you can literally print your own money.

Arcadia Codesmith

Creating your own currency is cool. Creating a currency that other people value enough to buy with real money? Priceless.

Ooooo, that reminds me, time to go check Faunasphere and see if I got my monthly allotment of Bux!

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Wagner James Au
Wagner James "Hamlet" Au
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