Pictured: "Porchdog" Katrina relief housing design constructed in real life, and recreated in Second Life
For the longest time I've believed architecture design would be the most likely real world business application of Second Life to gain traction. However, outside a few notable projects like David Denton's Cleopatra Water Courts design (which was commissioned with and originally developed from a Second Life model), there isn't much evidence that architects or their clients are embracing SL or OpenSim in their work.
Why is that? I put the question to RL architect Jon Brouchoud (known as Keystone Bouchard in Second Life), co-creator of the award-winning Wikitecture design platform made for SL, who's speaking about his metaverse work at today's Metanomics show at Noon SLT (details at this link.)
"I am absolutely certain that online virtual environments like Second Life or OpenSim will become widely used in architectural practice," Keystone told me, "but it could take a decade or more to fully percolate into the profession.
"While computing technologies advance at a breakneck pace, building design and construction is a much longer cycle, often taking many years to complete a single building. Even though early adopters are testing the use of virtual worlds today, it takes several years for those projects to become the case studies necessary to drive mainstream adoption.
"To make matters worse, the construction economy is in pretty bad shape in many parts of the world, and architects are struggling just to stay in business, much less adopting new technologies. The industry is still struggling with the widespread integration of 'BIM' (building information model) technologies into practice, which has been a significant paradigm shift in architectural technology. Virtual worlds will eventually find their place, but widespread adoption will require yet another paradigm shift beyond BIM, and that will definitely take time.
"So, Keystone concludes smiling, "Ask me again in 2020."
And again, you can ask him about this topic and more during today's Metanomics show -- details here.
Ask a RL architect who isn't "co-creator of the award-winning Wikitecture design platform made for SL" and they'll probably give you a simpler answer: the in-world building tools are primitive compared to inexpensive commercial software like AutoCAD. When SL can import models built using professional tools it will at least be useful as a display medium, but until then it will only appeal to architects who would be in SL for other reasons, anyway, and even they won't have a business case for SL.
Posted by: Anya Ristow | Wednesday, July 07, 2010 at 06:31 AM
I believe SL would be widely used by architects if only they introduced some type of asset import, such as meshes for example. When a new technology comes along, like real-time streaming virtual world, like SL, it's crucial for this new technology to accomdate the standard workflows, software, and file types that architects already use on a daily basis.
I'm an architect that has been pretty active in the 'RL architect' community in SL for about 5 years now. I can't tell you how many eager architects came in, asking for some type of import functionality, never to return once they realized they had to build everything with prims, and could, in no way, export their hard work into other platforms for further development.
Plain and simple, the assets 'cannot' be locked down. If SL prioritized this from the very beginning, architects, and I'm sure a lot of other professions, would be using SL in droves.
Posted by: Ryan Schultz | Wednesday, July 07, 2010 at 07:07 AM
architects have used cad and realtime3d to visualize projects for a decade before linden labs...
anyhow. the future and past will happen without SL/LL.
as stated professional want tools that fit their work flow financially, and want presentation mediums that werent "closed" every wednesday..less we forget.;)
theres no "future" decades...only real mediums and tool offerings..or not.
btw- Hometta was nice - but needs a web interface.;)
Posted by: cube3 | Wednesday, July 07, 2010 at 07:20 AM
I think Ryan's point is valid; you have to have a solid import/export engine in standard formats so you can design with tools like AutoCAD and render in SL. I'm looking forward to seeing what the mesh system provides in this regard.
If the physics and scripting get robust enough to support cheap but realistic engineering modeling, THAT would open up interesting avenues.
Posted by: Arcadia Codesmith | Wednesday, July 07, 2010 at 07:27 AM
You're right, Anya, not being able to import models is huge turn-off for just about every architect I've talked to about Second Life.
On the other hand, the building tools in SL are at least as sophisticated as the cardboard study models and napkin sketches you'll find in every architecture studio around the world.
Prims also happen to be incredibly effective for realtime, in-world design collaboration in a way that meshes never will. The balance of both prim and mesh, I think, could be pretty powerful.
Posted by: Jon Brouchoud | Wednesday, July 07, 2010 at 07:31 AM
It's an interesting idea, although I have an easier time seeing it being more widely used as a place to get inspired and try things out than a detailed design program for many of the reasons stated here already.
I'm also curious whether copying would be an issue here, since it doesn't seem to be mentioned. Time and time again we hear about content theft and, while there are measures that can be taken to limit or prevent this, I wonder if having new work on display, while possibly good for collaboration, could also be seen as a fairly significant liability.
Posted by: Jenn | Wednesday, July 07, 2010 at 09:57 AM
At the same time, (and I wish I had the Surls handy) some organizations like Britain's Health Trust are building 'hospitals of the future' in SL, if only to then give people (in the form of their avatars) the opportunity to "walk" through a "real size" mock-up of a building and interact with the architecture.
Posted by: Paul | Wednesday, July 07, 2010 at 01:26 PM
Let me know when we can attach prims together with fasteners and try to make builds out of physical prims. Then we might see some architectural simulations in SL that have some serious uses. Of course 15,000 prims isn't going to allow for much of that use case.
Posted by: Ann Otoole | Wednesday, July 07, 2010 at 02:50 PM
Here's another voice from a two-decade-plus AutoCad user (not as an architect, but as the kind of engineer that takes pretty shells and makes them habitable). The build tools available in SL/OS are frustratingly limited compared to the flexibility of even 2D drafting software, let alone 3D modeling a.k.a. "BIM" (see above, but I laugh at Anya's calling AutoCAD "inexpensive").
The frustration doesn't keep me from trying my hand at making "pretty shells" I can actually feel proud of, and Jon is correct about building with prims as a collaborative sketchpad. But until there's a way to port in and out, the two skill sets are completely, mutually exclusive.
Posted by: Lalo Telling | Wednesday, July 07, 2010 at 08:40 PM
I do see at least one avenue for which an Second Life build might provide utility that other tools lack:
What's it like to live in a given space for an extended period of time? From the subjective viewpoint of a resident, which elements function best and which prove to be a daily annoyance? How will real people choose to furnish and decorate it? If it's a public building, how well does the traffic flow? What spaces draw people in, what spaces push them away?
As a persistant online environment with an established user base, Second Life might be better equipped to explore some of these questions than high-end 3D rendering packages.
Posted by: Arcadia Codesmith | Thursday, July 08, 2010 at 07:58 AM
Check out the architectural possibilities of AVAYA's web.alive at http://bit.ly/cCPlhF, the Dome is made in AUTOCAD and where models with 500K polygons have been imported.
Posted by: Joe Rigby | Friday, July 09, 2010 at 07:55 PM