Coming soonish for the Xbox 360 and PS3, "From Dust" is a realistic dynamic nature simulation and god game which aims to recreate the experience you had as a child building and destroying sand castles -- except here, you play with lava floes, whole oceans, and other fun stuff. Watch this awe-inspiring demo:
Lead developer is Eric Chahi, creator of the groundbreaking AMIGA classic "Out of This World", and set for a 2011 release (but for the ambition evident here, don't be surprised if that date slips.) Meantime, here's an interview with Chahi.
Hat tip: The all-seeing eye of Mal Burns.
ahem - "out of this world" was originally an AMIGA game.
(sorry, couldn't resist.)
Posted by: qarl | Monday, August 30, 2010 at 04:51 PM
Love the way the water flows around the land as you raise and lower it - maybe Second Life will get water like that one day.
Posted by: Hitomi Tiponi | Monday, August 30, 2010 at 05:01 PM
Hmm, I thought it came out on PC at the same time, Qarl, but I defer and correct!
Posted by: Hamlet Au | Monday, August 30, 2010 at 06:00 PM
I'm assured that there will also be a version for PC, for geezers like me who don't own a console... they're just not promoting that in the trailer.
Posted by: Lalo Telling | Monday, August 30, 2010 at 06:04 PM
Hamlet - possibly released at the same time - but the pirated pre-release version was definitely amiga only. :)
Posted by: qarl | Monday, August 30, 2010 at 06:24 PM
Interesting.
I can see how they kind of did that too.
The fluids stick to the surface, they never topple over. It is a cheap realtime way to do it effectively without starting to hit performance like real fluid simulators do.
But it's also very beautiful how they executed it, the colours, motion, textures..
In SL this would be harder to do, you have complex 3D geometry, but a hack may be possible. Or even if it only worked with the SL terrain it would still be a significant enhancement.
You wouldn't need to re-compute the fluids all the time either, once a stable solution is found the texture animations can be kept in a perpetual state.
Posted by: Nexii Malthus | Monday, August 30, 2010 at 06:27 PM
Fantastic game in deed.
Out of this World also goes by Another World and it was re-released for the PC in a higher rez with more colors. I think you can still d/l the demo:
http://www.anotherworld.fr/anotherworld_uk/index.htm
One of the best Amiga games ever, besides Hybris.
Posted by: Little Lost Linden | Monday, August 30, 2010 at 08:29 PM
I worked as a secretary back in the early '90s, and on one particularly slow day I created an Excel app to generate random landforms using the built-in graphing functions.
I think they may have built this game just for me :)
Posted by: Arcadia Codesmith | Tuesday, August 31, 2010 at 06:29 AM
This has real possibilities for education...and we have consoles and giant screens on campus.
But, and I'm not being silly, higher-ed faculty will want avatars who don't look like extras from the original King Kong. Those shown in the preview would be labeled "racist" in no time flat.
Heh. I know my people well, but other than that quibble, this could be a spectacular project.
Posted by: Ignatius Onomatopoeia | Tuesday, August 31, 2010 at 07:12 AM
Those water physics... are amazing. Shows that you don't need fluid physics to make realistic water physics.
Posted by: Adeon Writer | Tuesday, August 31, 2010 at 08:28 AM
Wow. That video evokes powerful feelings of being on the beach as a child, sculpting riverbeds and mountains, and excitedly watching what happens as the tide washes in.
Evocative tools are often the most powerful and successful. Looks like they've nailed it.
Posted by: John "Pathfinder" Lester | Tuesday, August 31, 2010 at 08:42 AM
Drooling at teh terraforming!
Posted by: Renmiri | Thursday, September 02, 2010 at 03:08 PM