« John Hurliman on Intel's OpenSim Breakthrough: Yes We Can Get 100s of Avatars in One Region, Yes It'll Be Part of OpenSim's Public Codebase | Main | Breakthrough Performance? Virtual Pop Star Skye Galaxy Wows Ze Frank and 1000s During Star-Filled Online Fundraiser »

Tuesday, September 14, 2010

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Arcadia Codesmith

I agree, but with caveats. There's a lot of SL fashion that's popular because the style works well with the limitations of the avatar mesh and prim behavior.

Solids are more in evidence than prints and plaids because they're easier to work with at the texture seams.

Strapless is popular because straps are vexingly hard to do well.

Open-toed shoes are rare because avatar toes are not well-formed (some incorporate prim toes, but these can be challenging to match to skin tone across differing light conditions).

And we wear a lot of items we'd never wear in RL because we're anonymous. That appears to be great liberator for many to sport a deep neckline, visible thong and booty shorts.

I'm hoping future upgrades to the SL engine provide us the opportunity to expand the range of well-crafted possibilities, from the mundane to the utterly fantastic.

Vivienne Daguerre

It opens door to many fashions we would never wear in real life. We can be more daring in how we dress as our anonymous avatar selves, and sometimes you dress according to what you are doing in Second Life. There are many role play worlds, so you can dress as a fairy, an elf, a medieval peasant woman or a queen, a scantily clad Roman slave, and you can even cross the gender line and make an avatar of the opposite sex.

It is very addictive and fun!

I specialize in role play fashion. You can see my designs at MyBlackRose.net.

Johanna Blakley

I wanted to respond to Arcadia's comment in particular -- I think you're making an excellent overall point, which is that fashion is always in dialogue with its material environment. One reason that the courts haven't granted copyright protection to fashion designs is because of the narrow range of material conditions for the human body. The vast majority of us have 2 arms, 2 legs and a torso and so the dimensions and shapes that have emerged to cover them are fairly limited in range. And so I think it's really exciting that designers can dip into an alternate world where real people are paying real cash for their own clothing, but the avatar that they're dressing has a far broader range of physical dimensions than we have in the real world. SL gives real world fashion designers an opportunity to think about bodies in a different way, in a material environment with a very different set of limitations. What an opportunity for inspiration!

(And I can't wait for the fabulous shoes that are going to come out in SL when we have decent feet...)

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Wagner James Au
Really Needy HUD for Second Life roleplay
Dutchie SL housewares animations
Sinespace virtual world Unity free home
Samsung Edge computing reports NWN
my site ... ... ...