« Blue World Notes: Master Second Life Builder Maxwell Graf Bringing Rustica Race Course to Blue Mars | Main | Ophelia's Gaze on the Second Life of Mad Men: The Precocious Peggy Olson »

Thursday, October 07, 2010

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Ron Overdrive

With WoW, Blizzard is just as bad as Valve when it comes to releasing games on time. They're always delaying things and/or announcing them too soon. That's how they shoot themselves in the foot to the point it affects their numbers.

Part of the problem has always been the GPU. Good ones are expensive and computers that come with Upper Tier budget cards or better are even more expensive. Most people fall into the "Techno-Peasant" class of users who just know enough about a computer to surf the web, check their email, and write up documents. Asking them to install a new graphics card in their computer is like asking someone to install a new exhaust on their car. Its not a particularly difficult thing to do as its just a few screws/bolts and it pops into place, but most are afraid they'll screw something up.

Most computers come with discrete GPU's that have just enough power to run older games on high and barely on low with newer games. Games like Minecraft, Farmville, Dwarfs Fortress, etc. require little to no graphics processing so pretty much everyone can use them which imo is the biggest appeal to these users. The fact they can play them casually and with friends are bonuses.

Mark Young

> Even in China,
> where MMOs like World of Warcraft once reigned,
> the audience is moving to social games

You misrepresented the story in the report. More people are playing social games, but that growth is mostly people who are new to gaming. The studios are chasing the larger audience so more of them are focusing on social games. People who play games like WoW are not "moving to social games".

Hamlet Au

By "audience" I meant the total audience of Chinese who play games, MMOs, social, whatevs.

Arcadia Codesmith

MMOs don't need to fundamentally change what they've got. They just need to add multiple points of entry and alternate modes of play. While the graphics are a factor, the bigger issue is the barriers to entry for non-gamers and social gamers to get into a full-fledged MMO. What seems trivial to people who've been gaming for ten years can be utterly incomprehensible to an MMO virgin.

Ciaran Laval

When Deathwing brings chaos to Azeroth in a few weeks and the cataclysm hits, the expasnion is going to explode into eye watering levels for every other virtual world producer out there.

WoW has had a ridiculously good run and it's going to gather more legs shortly, they really will be a part of entertainment history, I can't see anyone doing this again.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Dutchie slideshow june 2023 clawfoot bathtub
Hair Fair 2023 click for info
my site ... ... ...

PC/Mac readers recommend for SL:

Classic New World Notes stories:

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog
Ava