Now that mesh has launched in open Beta in Second Life, here's a challenge for mesh developers: Can you import a mesh object made for Second Life into Blue Mars, or vice versa? Since both use COLLADA-compatible meshes, this should be quite possible. If you're up for this challenge, send me screenshots of the same object in each world, via email to me, hamlet at secondlife dot com,or Tweet it at me @SLHamlet, or Plurk it to me at Hamlet_Au. I'll display the best examples here. Disclosure: I'm a consultant for Blue Mars. Even fuller disclosure: I'm a passionate advocate of 3D content creators being able to move their works across platforms, hence this challenge!
Pictured: Second Life mesh by Timmi Allen (photo by Indigo Martel) and a Blue Mars mesh by Arzach Mills.
Collada is a very open format, which can include features that a renderer may choose to ignore. Neither BlueMars nor SecondLife currently support absolutely everything a Collada scene file (.dae) is capable of containing. However, as long as they're not rigged, any properly modeled, UV mapped, and textured collada file could be uploaded to either world and be rendered as intended.
I'd be interested in seeing it!
Posted by: Adeon Writer | Friday, October 15, 2010 at 08:53 PM
Adeon - well, object materials aren't quite supported in SL yet either. (not until we get a proper material system.) but it tries to do a decent job "guessing" your intent and map them to what SL does support - colors, transparency, shiny, fullbright, etc.
Posted by: qarl | Saturday, October 16, 2010 at 08:50 AM
A relevant variation of the headline " Can you Import Your Second Life Meshes Into Blue Mars (Or Vice Versa)?" would be "Can you Import Your Second Life or Opensim Meshes Into Blue Mars (Or Vice Versa)?"
Given that opensimulator implemented meshes on their "Danger" OSGrid test grid in the last few days.
Posted by: Breen Whitman | Sunday, October 17, 2010 at 04:14 AM
Move? The benefit of a virtual avatar is it can coexist in a number of different places at once.
Posted by: Adeon Writer | Sunday, October 17, 2010 at 04:32 PM
"Can you Import Your Second Life or Opensim Meshes Into Blue Mars (Or Vice Versa)?"
I'd love to see that too, Breen! Tell the folks in Danger that!
Posted by: Hamlet Au | Sunday, October 17, 2010 at 04:51 PM
Both Blue Mars and Second Life are delirious if they think the future of the Metaverse are one of these closed platforms. Time to remove head from ass and get on with the future already.
Posted by: Metacam Oh | Sunday, October 17, 2010 at 08:32 PM
The walled garden is a necessary and natural developmental stage. Increased interoperability is the next step. The ultimate goal is seamless and transparent movement between worlds. The prime barriers are revenue models that encourage or require each world to cage the residents in order to remain profitable.
Posted by: Arcadia Codesmith | Monday, October 18, 2010 at 07:32 AM
Agreed. If we look at the history of the world wide web for comparison... First, it must be implemented. Second, it must prosper. Finally, it must be standardized. You don't get to step three until well into step two, or there's no significant impetus, and what constitutes best practices has not yet been proven in practice.
Posted by: Galatea Gynoid | Monday, October 18, 2010 at 01:43 PM