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Wednesday, November 24, 2010

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Adeon Writer

I guess I'll be the first to say it, "I wish this kind of style was more popular in SL."

:)

Arcadia Codesmith

More and more games are implementing "appearance" slots, so your character's look is not dictacted by the effectiveness of the gear.

This usually leads to an increase in Paladins in Thongs Syndrome (PITS), but that has never troubled me so long as there are full-coverage options for those who want them.

BTW, great idea for a series!

Iris Ophelia

Totally, Arcadia! Perfect World's games are a good example of that. They have equipment and costume as separate outfits worn simultaneously, so you can toggle into the one you like more while still receiving the stat bonuses of the other. There's also the option many games are adopting to hide usually hideous helmets.

I also really loved DOMO's paper armor which let you buy elite gear that was made of "paper" for the sake of taking pictures, though it would be obliterated in combat.

Rin Tae

The more customization the better and if I have the option for a outfit that is not only good looking but actually also practical then I am home ^_^

Options to style the outfit yourself would be best, but I guess the possibility for this is limited in usual online games. But it would be nice ...

Arcadian Vanalten

Guild Wars is another one that has several great armor options w/ various looks, plus the option to add "Costumes" and hats/headgear that overlay the armor, but don't affect the stats. The latest one is a set of formal gowns, tuxes, and a wedding dress to tie into the current "Hearts of the North" storyline. You've not lived until you've kicked White Mantle butt while wearing snazzy eveningwear.

Arcadian Vanalten

And, ahem, Arcadia, it's not PITS...it's Armor of Distraction, thank you very much. Not that I would know anything about that, mind you...

Rin Tae

* Guild Wars is another one that has several great armor options w/ various looks *

... is on the side of the Kurzick because they are more fashionable ^_^

Arcadia Codesmith

Apologies, Arcadian. I continuously find myself inventing names for memes that already have perfectly good terminology.

Guild Wars irritates me a little because most of the costume slot pieces are sold in the web store, not through normal gameplay. There are some fun armor looks, but they require the sort of epic dungeon-delving mojo that is not my forte.

On the other hand, I've spent literally hours with the City of Heroes and Champions Online costume creators. You have more than enough pieces at first login to craft a unique look for yourself, plus the opportunity to earn more through play, plus add-on packs you can buy in the Store. It's a near total separation of style and function that gives the player maximum flexibility to look as she or he wishes.

Elysia Snook

I am so glad you brought up Champions, Arcadia! It's always struck me as odd that it doesn't seem to come up much in conversation among SL resis, even though the insane character creator and pretty open-ended gameplay are right up our alley.

I'd love to hear what Iris thinks about fashion in Champions, especially given that great article she wrote a while back on SL outfits inspired by City of Heroes. ^_^

http://nwn.blogs.com/nwn/2009/02/superhero-style-in-sl.html

Iris Ophelia

I actually played Champions for quite awhile Elysia, as well as being in the Beta, and I came up with a lot of characters with looks I really really liked. I found it more flexible than CoH, which I also played for awhile, however I really really hate the body shape editing tools. All the female faces tend to look very similar, and the body times are also fairly limited. As in most hero games (and I believe this is an issue in the upcoming DC hero mmo) there's no option to have a "Huge" body typed female. Chalk it up as yet another example of gender bias inherent in game developing. Actually in the DC game, female body types look to be even more limited than Champions and COH, but then again. It bothers me less in a game like Vindictus where everyone is cast more or less from the same mold anyway, but in games that pitch themselves as essentially limited by only your own creativity, it bothers me a LOT.

Nevertheless, I'm going to enjoy fiddling around in Champions again when it goes free to play in 2011. I'm hoping Star Trek Online will also go that way eventually, though I'm not holding my breath.

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