Comments on Blue World Notes: Why Your Blue Mars Avatar Looks at YouTypePad2010-12-03T23:59:55ZSLHamlethttps://nwn.blogs.com/nwn/tag:typepad.com,2003:https://nwn.blogs.com/nwn/2010/12/blue-mars-avatar-eye-contact/comments/atom.xml/Rawst Berry commented on 'Blue World Notes: Why Your Blue Mars Avatar Looks at You'tag:typepad.com,2003:6a00d8341bf74053ef0148c6887647970c2010-12-08T21:40:57Z2010-12-08T21:40:57ZRawst BerryLike Nyoko, I prefer it if my avatar and the avatar to whom I am speaking have eye contact. I...<p>Like Nyoko, I prefer it if my avatar and the avatar to whom I am speaking have eye contact. I always point my camera at the other person, and don't like animations which won't allow my avatar's head to move. People with AOs that jump around or have bored body language annoy me a little because I feel like they aren't paying attention to me.</p>
<p>I haven't played Blue Mars. I think I would be annoyed if my avatar kept looking back at me. But the idea of giving avatars different personalities is fascinating and I hope it makes it in. Does Blue Mars have anything like AOs?</p>Arcadia Codesmith commented on 'Blue World Notes: Why Your Blue Mars Avatar Looks at You'tag:typepad.com,2003:6a00d8341bf74053ef0148c67526c4970c2010-12-06T15:12:13Z2010-12-06T15:12:13ZArcadia CodesmithIt's a Sims-style flourish to have the characters turn to the screen and attempt to communicate with the player. In...<p>It's a Sims-style flourish to have the characters turn to the screen and attempt to communicate with the player. In that context, it's cute.</p>
<p>But The Sims is a top-down godmode game, not a virtual world where the avatar is a projection of the player's consciousness into the simulation.</p>
<p>I think at the very least, this should be a feature that can be toggled off.</p>Pathfinder Lester commented on 'Blue World Notes: Why Your Blue Mars Avatar Looks at You'tag:typepad.com,2003:6a00d8341bf74053ef0147e0690e31970b2010-12-06T05:10:55Z2010-12-06T05:10:55ZPathfinder Lesterhttp://becunningandfulloftricks.com@Dylan, I agree with you. When you "break the fourth wall," you wrench the observer out of their immersion. And...<p>@Dylan, I agree with you.</p>
<p>When you "break the fourth wall," you wrench the observer out of their immersion. </p>
<p>And immersion (both perceptual and emotional) is the whole point of virtual worlds. And movies. And storytelling. And roleplaying. etc...</p>Extropia DaSilva commented on 'Blue World Notes: Why Your Blue Mars Avatar Looks at You'tag:typepad.com,2003:6a00d8341bf74053ef0148c66d71c7970c2010-12-05T11:11:19Z2010-12-05T11:11:19ZExtropia DaSilvahttp://extropiadasilva.wordpress.comA poem... May avvie faced me the other day, and in my mind she seemed to say, Has my owner...<p>A poem...</p>
<p>May avvie faced me the other day,<br />
and in my mind she seemed to say,<br />
Has my owner gone AFK?<br />
I do not want to be left this way,<br />
For soon I will slump to show I'm 'AWAY',<br />
Oh, my arms are typing....yay!</p>Dylan Rickenbacker commented on 'Blue World Notes: Why Your Blue Mars Avatar Looks at You'tag:typepad.com,2003:6a00d8341bf74053ef0148c66d3fcf970c2010-12-05T10:17:03Z2010-12-05T10:17:03ZDylan Rickenbackerhttp://drickenbacker.wordpress.com@Adeon: "Some find it creepy" is a bit of an understatement. This behaviour has been one of the most criticized...<p>@Adeon: "Some find it creepy" is a bit of an understatement. This behaviour has been one of the most criticized in Blue Mars from the start, and I heard from several BM staff members that it is going to be "fixed" in a future relase. Personally, I think it's a gross error of judgment on the part of the designers. The effect of it is just as Hamlet describes - it reminds me of the fact that I'm sitting in front of a screen instead of moving in another world. I don't know about you, but I don't want to be reminded of that. It's like in a movie - when a character looks straight into the camera and starts talking to you, it throws you right out of the story. It works as a storytelling device in some special cases - "Inside Man" comes to mind - but generally, it's a thing directors avoid, and with good reason.</p>Nyoko Salome commented on 'Blue World Notes: Why Your Blue Mars Avatar Looks at You'tag:typepad.com,2003:6a00d8341bf74053ef0148c66b690d970c2010-12-05T01:57:39Z2010-12-05T01:57:39ZNyoko Salomep.s. ;0 you know i do this a lot, right? ;0 i think back to something like the 'myth II'...<p>p.s. ;0 you know i do this a lot, right? ;0 i think back to something like the 'myth II' tutorial... you must learn and pass this test before moving on. basic to any gaming nowadays... sl needs a pass to that.</p>Nyoko Salome commented on 'Blue World Notes: Why Your Blue Mars Avatar Looks at You'tag:typepad.com,2003:6a00d8341bf74053ef0148c66b6699970c2010-12-05T01:55:15Z2010-12-05T01:55:15ZNyoko Salome:\ i notice all too easily lately if someone knows how to 'lock on' their cam somewhere... i know it...<p>:\ i notice all too easily lately if someone knows how to 'lock on' their cam somewhere... i know it by habit by now. :\ i always find it distressing lol, if someone isn't looking at me if i am trying to pay attention to them. just basic camera controls, should be some kind of 'constant reminder' help thingie for sl! something persistent, but not too persistent, lol... kind of, 'you have to pass this test to not be bothered about this again', lol. ;) one of the most important things to learn in enjoying sl!! :0</p>Adeon Writer commented on 'Blue World Notes: Why Your Blue Mars Avatar Looks at You'tag:typepad.com,2003:6a00d8341bf74053ef0147e05b2b8f970b2010-12-04T00:58:50Z2010-12-04T00:58:50ZAdeon WriterThis is one thing I really like about Blue Mars avatars. Some find it creepy, but, that's a valley problem.<p>This is one thing I really like about Blue Mars avatars. Some find it creepy, but, that's a valley problem.</p>