« Live Music Launches in Blue Mars, Here's the Video! | Main | Miss Ophelia's Metaverse Manners: Balancing Your Real and Virtual Families, and Other Holiday Headaches »

Thursday, December 23, 2010

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Noirran

YES! This gives me hope.

Botgirl Questi

Really great clip, especially considering it's from before the new postion was announce (when it could be construed as PR spin.) Lots of nice ideas, including software as toy vs. game, and the emphasis of bringing users into development and an appreciation for user-generated content. All in all, very promising!

Crap Mariner

"Embracing Second Life as a Game..."

Wrong.

Watch the video again, listen for "Toys, not games."

Yes, this is the right guy.

-ls/cm

Mitch Wagner

I like it.

I'm pretty critical of Linden Lab's management and direction during the boom and afterwards, but I have to give them credit for persistence and hard work. The car has three flat tires, half the cylinders on the engine are shot, the roof and doors are torn off, but they're still driving and determined to win the race.

I know that sounds like damning with faint praise, but I mean it as sincere, 100% praise.

Toxic Menges

<> This made me LOL - sounds so ridiculous, is this really all she has managed to do so far?

Welcome Mr Humble. Best of luck sir.

Arcadia Codesmith

Welcome, Rod.

The goodwill may last as long as a week or two.

Beyond that... we'll see. If you engage the community as partners in our little joint venture, we can do great things together.

Ignatius Onomatopoeia

Hello Rod Linden!

Mitch Wagner mentioned cars...but where he was metaphorical, I'll be literal (or at least virtual): when I can drive my fake car competitively on those Linden roads against another driver, it will be a good game.

In terms of physics and combat systems, SL does not yet stack up. Make it do those things well, with its potential for good RPing, and it could again be a winner.

See you on the fake road in 2011.

Laetizia Coronet

Good. I thought the business approach to SL was laughable right from the beginning. And it has cost us dearly in clampdowns on things which might scare businesses away.
This actually looks good. I don't think I have ever said that before about an LL decision.

Marianne McCann

@Ignatius Onomatopoeia

Good luck with even sending one car down those roads now. One resident has taken them over with her own physical vehicles.

Seymore

Good Luck, Rod.

Fleep Tuque

I'm cautiously optimistic. Sounds like the new guy has a great attitude about UGC and lots of experience with making fun, playable games, and that's a big plus.

I hope that the wide variety of uses isn't overlooked though. If the pendulum swung too far in the business and enterprise direction under M, I think it would be equally a mistake to swing too far to the other LET'S ALL BE VAMPIRES direction, too.

Balance and for god's sake fix what's broken for starters, that's what I hope for.

Ann Otoole InSL

I have hope now. Enough to start finishing some projects.

Mr. Humble needs to watch this video: http://www.youtube.com/watch?v=cMhBiu0YJ3s
It is important. Worthy of some metaverse blogger coverage too. And the unspoken message is equally important.

Lili

I, for one, welcome our next Second Life clueless game industry overlord. I am sure whatever his attempts at further monetization of Second Life will be more than agreeable to all of Linden Lab. Seriously though, I do wish him well and hope he can understand that the users don't want more toys -- we want the toys we have to function.

Please, no more great housing or marketplace projects. Just fix the things that the people who pay to keep this place going need.

Happy Holidays

Phone Sex

Holly startes spreading her wet young pussy. So see as this flawless beauty reveals every parts of her desirable beauty, along with her trimmed pussy as well!

Valiant Westland

It's no surprise that LL has hired a gaming-oriented CEO. There is clearly a ton of money to be made on games.

There is also a ton of competition in the MMORPG space. Does LL think SL can really go head to head with the top MMORPG games (http://www.gameogre.com/topmmorpgs.htm)?

I just fired off a cover letter and PowerPoint presentation on how LL can/should develop a VAR channel to target the SMB (Small to Medium-size Business) community, including SMG (GOV), Technical Training, JITE (Just In Time Education), Continuing Education and Association prospects. I continue to believe that a truly immersive virtual experience, coupled with appropriate levels of support & training, can be a valuable business tool for many organizations.

Linden Lab should hedge their bets by creating an offering for the SMB market that is at LEAST as competitive as Teleplace http://www.teleplace.com/solutions/index.php However, without a channel distribution model, with appropriate marketing, sales and support to the channel by LL, it will never happen.

Throwing the baby (business) out with the bathwater (Enterprise) is a knee jerk overreaction to bad management, marketing and execution. If Linden Lab puts all its eggs in one basket again and throws all its efforts into yet another highly competitive, high cost of penetration market (gaming) and fails, SL will be gone forever!

Angie Mornington

Welcome Rod, you said that you like to be 'hands on' and that you like to put the game 'in the hands of the player'. Those are two things that give me hope. Please get to understand SL residents from across all sectors of SL, ask them what their needs are and what could be done to keep them creating in SL. Then you will have a full understanding of what needs to be done from our point of view. Immerse yourself in SL.

Garrett Larkham

Second Life as a game/toy? No way!!
Now THIS is the way to market SL, oh ye with blurred RL/SL "lives". Perhaps you'll finally get your priorities straight.

Ciaran Laval

I agree with Crap Mariner, "Toys, not games", it's a great tagline but also shows that he gets it.

Scarp Godenot

Second Life as an 'Entertainment Platform' or a "Play Platform" are both true and defendable statements. BUT don't confuse those ideas by using the word 'Game'. A game and a gaming VR world are very specific and defined things that are NOT like Second Life at all.

So If you want to confuse new users, continue to insist against all evidence to the contrary that SL is a game.

But this does noone any good.

Try to define it as what it IS, and that is a 3D virtual world that contains MANY forms of Entertainment, Social Networking and Informational Display, as well as many forms of Play and even some of Work -- in which you can choose to do entirely different things on different days.

Also try to emphasize the REAL TIME aspect of Second Life. People meet and interact and events happen here ONCE only, and in a timely manner.

Sell SL for what it IS, and not for what it is clearly not.

Hamlet Au

I changed the title to say "Game Platform" since that better conveys hiring Humble as a CEO, the recent marketing of Ozimals, hiring a game marketer, etc. But I'd be very surprised if we didn't see more explicit game mechanisms added to SL too -- i.e. achievement systems, leader boards, and so on.

Ciaran Laval

Achievements should be location/experience specific, not Second Life specific. If LL want to put in place tools that assist people to build their own achievement and leaderboard systems that would be great, but they shouldn't be employing a gridwide solution.

Syd Loon

Looking forward to the realization of the true potential of a tool, with truly endless possibilities; with even the possible end of tyrannical reasonings stunting the growth of this potential. Hope to see great things in 2011.

Arcadia Codesmith

SL can and should appeal to gamers, businessmen, educators/students, politicians, artists/musicians, and strippers.

That's what makes this world a world; it's not just a toy, nor a game, nor an enterprise solution, nor a political medium, nor an artistic medium, nor a XXX thrill ride. If we lose ANY of those pieces, even the pieces we are apathetic or actively hostile towards, we lose a part of what makes SL unique.

The gaming piece of SL has been too long neglected, and enhancements to it can hardly help but spill over into the other areas of virtual endeavor.

But for crying out loud, repeal the hike on educational rates. I'm neither an instructor nor a student, but the education sector is important, if for no better reason that a few of our best innovators and commentators have come from education projects. They are worth wooing.

Rock Ramona

I had the pleasure of working with Rod while he was at EA.If they actually let him get hands on and fire up the staff that he has to work with,we will see some amazing things.I have this bad feeling that the staff he has to work with will not be able to keep up with him.Lets all hope that he will be able to have the power to hire and fire the people he needs.../mejumps up and down!!!

Emperor Norton

Speaking of broken game features will I able to get to second level in SL now?

Account Deleted

Thanks first for increasing my area of knowledge by spreading your words. I really liked your story.
Sex Chat
http://www.creditcardphonesex.co.uk/

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Wagner James Au Patreon
Equimake 3D virtual world web real time creation
Bad-Unicorn SL builds holdables HUD
Dutchie-Modular-Kitchen-Second Life
Juicybomb_EEP ad
IMG_2468
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog
my site ... ... ...
Virtual_worlds_museum_NWN