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Monday, January 31, 2011

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qarl

sigh.

anyone want some LL stock?

Danielle

Sure, how much you want for it?

One thing I note is the biggest websites, like Google, and Facebook, have fairly minimal pages. That means (a) they can scale more easily, and (b) the pages load fast. Maybe there is something to learn there?

Hiro Pendragon

", partly because Second Life, unlike social networks like Facebook and MySpace, looked like a game. And as we all know, games are what kids are into nowadays."

And who was complicit with this opinion? Linden Lab certainly didn't object.

Arcadia Codesmith

Facebook is easy. The number of people who like things that are easy dwarf the number of people who like things that are a little challenging.

I think there are multiple fronts on which Second Life could and should be made easier to use.

But if we were as easy as Facebook, and had the numbers of Facebook, would we end up being as bland and conformist as Facebook?

Ignatius Onomatopoeia

US Millennial kids 18-late 20s are augmentationist to the core. They have a social circle and for the more affluent ones, they live like SL avatars. Facebook is the way to connect with that circle of peers.

And I still stand by what I said about we Xers being risk-takers and crazy creatives. Crank some Smashing Pumpkins to that thesis! I just did.

Ananda

I wouldn't suppose this has anything to do with how Facebook is eminently useable on mobile devices (where all the kids went)...

Or that Second Life, while spending much of the past few years threatening Facebook-like policies, utterly failed to deliver on even integrated 2-way instant messaging, let alone any of the other communication services we now associate with social networks.

Or that SL adopted a strict DRM regime at a time when all the kids were getting into the "share everything, including ourselves" mindset...

See? We can all bash on Second Life and note how many ways the big players succeeded where the smaller ones failed. I still don't think that means we have to *like* Facebook, or any of the other big winners, like, say, Wal-mart, or Bank of America, or China, or...

Hamlet Au

Ananda, because Second Life's main revenue base is so small (about 100K landowners), even a small loss of that total could be devastating. What's worse, it's not growing and not being replenished. With so many older Residents, this 100K will start being depleted naturally as people retire and/or scale back their income. Most successful MMOs can go on indefinitely (Ultima Online is still running), but that's because they're asking customers to pay $15/month or less. $199/month or more? Things get dicey.

In any case, this post isn't really arguing that SL should be like Facebook, just how perceptions and market attention can change so drastically.

Loki

Facebook works, Second Lifes been broke for agggeeeessss

Chimera Cosmos aka Liz Dorland

I still maintain that the so-called "golden age of Second Life" (where everyone knew about it and thought it was cool) is a total myth except in places like San Francisco and other "hip" cities. Commonwealth Club, Long Now Foundation, sure. Elsewhere, not so much.

Almost no one I knew in 2006 had ever heard of SL. And guess what? That's still true today! Two years ago, most educators didn't think of Twitter and Facebook as potential classroom tools. Now the discussion is everywhere, but still in its infancy.

Once the 2D web spaces start to seem less scary to the general public (and that's happening) then the benefits of 3D immersion will have a chance of going mainstream.

Hang in there. The revolution is still to come. ;-)

Chimera Cosmos

June Stormcrow

Chimera
QFT

shockwave yareach

Yep. Once upon a time, SL and Facebook were toe and toe.

Then LL started controlling what people could and could not do, started bait and switch sales, tore up contracts, and forced people off their property. Meanwhile, Facebook did none of those things.

So who was right and successful here, the Morality police of LL or the "say what you like" crowd of Facebook?

Lili

http://www.businessinsider.com/10-reasons-to-delete-your-facebook-account-2010-5

http://www.youtube.com/watch?v=OwnTWZ1-UWY

http://www.wired.com/epicenter/2010/01/facebook-email/

http://en.wikipedia.org/wiki/Criticism_of_Facebook

http://www.readwriteweb.com/archives/facebook_data_mining_truth_in_association.php

http://www.utalkmarketing.com/pages/Article.aspx?ArticleID=16481

Comparing facebook and Second life, is like comparing apples and a pile of rocks. Facebook is a social platform that is totally useless if you remove the social element.

Second Life is a simulator environment. Social activities exist within the virtual world, but are not needed or mandatory. They are also a very small portion of the activities available.

Second Life (Linden Lab) does not question your right to privacy. Even your name can be withheld from other users.

Facebook addresses your privacy concerns, but actively seeks to lessen your privacy. Face book would cease to exist with total privacy. Your name at the very least is required to use the site and fictitious accounts are eliminated as soon as they are discovered.

hank

facebook was trying to make realife, virtual...
sl was trying to make the virtual, realife.

you tell me which is easier... and has a greater ROI was dollar makers.

Lili

The choice between Second Life and facebook is irrelevant. Use both or neither as you wish, it doesn't have to be a choice. They are two different things.

Facebook is herd mentality, just a fact, I'm not trying to put anyone down.
Second Life is individualistic.
Many Americans were brought up to respect individuality, until recently. The herd mentality is gaining ground the world over, but as many other trends or fads, that will change.

My point? Second Life and facebook are separate entities and should remain that way. Attempts to introduce facebook into Second Life will only lessen the Second Life experience. It won't really affect facebook at all. And hopefully, when the next big fad comes along and facebook is forgotten, Second Life will still exist--however small-- for those who still value it. And what is that value? It's not social networking. The thing that made Second Life and the remaining overwhelming value, is the 3-D building environment. Sure, it's got it's problems, but you can get into it and experiment without spending thousands of dollars or having expensive software.

Ciaran Laval

There's an interesting post on this sort of issue over at Gamasutra:

http://www.gamasutra.com/view/news/32495/Analysis_Gaming_Interfaces_Social_Media_And_The_Path_Of_Least_Resistance.php

Joseph DeLappe

I wonder if Facebook won't eventually buy out Second Life or maybe FB will eventually develop 3d modeled avatars and a Second Life like virtual environment. Your facebook profile is already an avatar of sorts. It is only a matter of time. I tell my 20 something students, when introducing SL, that it is essentially FB with heads, hands, feet and a body.

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