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Tuesday, January 04, 2011

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Paisley Beebe

Depends on your dance style personally I still think people will use mo cap huds do we really want to visit a club where people dance like real people! And boy so tiring....

Corcosman Voom

@Paisley...that could open up a whole new employment sector, teaching people to dance virtually...Arthur Murray Avatar Dance Studio.

People seem to like the physical aspect of Wii, maybe the exertion of dancing could be a selling point with the machine translating a bit of physical motion into a more graceful appearance on the screen.

Couldn't be any worse than someone break dancing to a slow tune....or the musician's patter between songs...or an unsynched couple's dance.

Tateru Nino

I would have said "without Second-Life-like thrills". This seems to have little in common with Second Life, IMO.

Extropia DaSilva

In its current incarnation, Kinect is not much use unless you have a lot of space. You need to be at least six feet from the sensor (preferably eight feet) for it to work. Even then, trying click on an icon involves waving at the sensor...failing..trying various kinds of waves at various speeds until it recognizes you..watching the hand drift over..oops, lost it, try again...Like I said, dramatic improvements will be needed, because right now trying to build using this would be ten times more frustrating than good old-fashioned keyboard or mouse.

I suspect that multi-touch screens like Jeff Han's (see it demoed at http://www.youtube.com/watch?v=UcKqyn-gUbY) would be the best way to use online worlds in most cases, with kinect-like capabilities relegated to the occasional gimick.

Arcadia Codesmith

If you're implementing couples dancing with a motion controller interface, my advice is this:

Don't dip.

Graham Mills

Have we done the Snowglobe webcam thing here: https://jira.secondlife.com/browse/SNOW-820?

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