« Zero Punctuation on Minecraft: The Delight in Creation Comes From Earning Resources to Create With First | Main | SimBall, a New Gravity-Defying Second Life Hoverboard Game Which Auto-Posts Scores to the Web »

Thursday, January 27, 2011

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Dusan Writer

I'm having trouble figuring out why JSGamesBench is the "last hope" for SL?

WebGL/Canvas is clearly where the next generation of 3D virtual worlds will reside - whether the back-end of those worlds is OpenSim, Second Life or neither one.

But I'm not quite following the connection between Cory's gaming/benchmarking platform and how that translates to it being used to create an SL "viewer in the Web"?

My personal opinion - SL won't be "saved" by WebGL, but the ubiquity of immersive worlds will be facilitated by WebGL, which are two different things. Where Cory's work on creating a game development platform fits in seems a bit abstract right now.

Cisop Sixpence

Given the economical situation the World is in, I think Second Life's numbers looked amazingly great. Even if we were in better economic times, compared to other virtual worlds, I think Second Life is doing a very good job of maintaining its customer base.

I don't think that WebGL is the magic bullet, but it certainly can help fill in the gap. I also think "Can It Help Save Second Life?" is a bit of an excessive attention getter and maybe an attempt to invoke fear among the residents. I'm all for making Second Life the best it can be, but "Save" makes it sound like we are all on life support.

Arcadia Codesmith

This work focuses on sprite-based development; 2D, isometric, side-scrollers and the like. I don't think it has much relation to Second Life, although it might provide a path for resurrecting The Sims Online.

Hamlet Au

"immersive worlds will be facilitated by WebGL, which are two different things. Where Cory's work on creating a game development platform fits in seems a bit abstract right now"

Because Cory's platform will lead to more game development on HTML5, which will lead to more consumer adoption, which will lead to demand for more and better games, which will lead to growing use of WebGL in HTML5, which will lead to more 3D games and experiences on HTML5, which will lead to a larger and larger potential market for people who can enjoy Second Life and related worlds in a much much more seamless way than they do now.

shockwave yareach

The problems with SL are managerial incompetence rather than technical limitation. SL will still be unpopular no matter how it is accessed because LL has an adversarial relationship with its customers. That hostility will make people avoid it like plague whether you run it on a gamer box, a PS3, a phone, pocket calculator, or toilet paper dispenser.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Wagner James Au
Wagner James "Hamlet" Au
Dutchie Evergreen Slideshow 29112021
my site ... ... ...

PC/Mac readers recommend for SL:

Classic New World Notes stories:

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px