« A Strange Second Life Place Called Risk City | Main | Soleil Launches Her First Album on iTunes, Watch The Beautiful Machinima Music Video Debut Track Here »

Friday, January 21, 2011

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Tom Boellstorff

Go Crista! Yay for a fellow Anteater (UC Irvine faculty; not "Irving" lol). Now if we only didn't have such busy lives and could see each other on campus more...

Pattaya Blog

it amzes me just how far hosting costs have fallen from ten years ago.

Ener Hax

thanks on the hat tip =)

cloud-based everything may be in the near future for everything. i find the term "cloud" sometimes make this concept a bit daunting to many, but it simply (well, looks simple) means on-demand server usage which makes sense and will be a must as far as energy use goes

this will be more applicable to most of us if OpenSim ever becomes a very simple install (on the order of like a WordPress installation)

the cost is great and compared to an "always on" dedicated server comes out to about $60 less a month (for 16 "strong" regions we pay around $160 a month)

Hamlet Au

Wow, Tom, can't believe I wrote "UC Irving"! Suggests a very nebbishy university. Fixed now.

Arcadia Codesmith

"Server on demand" has been gathering steam in the MMO space in the form of dynamic instancing -- instead of having x number of static servers, you have regions that get cloned as usage increases.

There are issues with the approach in terms of community building and the ability of players to have any lasting impact on the game world, but it's undeniably a more efficient use of resources.

There are innovative variations that, for example, allow dynamically instanced audience spaces to share a single stage space for performances, dramatically expanding the number of people that can attend a concert or play.

I think the parallel trend in social worlds spells trouble for the tier-based revenue stream of SL and similar worlds. I would not be surprised to see new virtual worlds in the next decade giving land away for free and supporting themselves through microtransactions (and taking a chunk of player-to-player transactions).

Johnny alt

Pity Linden Lab continue to undermine the whole concept of virtual worlds by sticking to their resident killing price model of high tier costs.

No wonder the main Secondlife grid is shrinking and concurrency and user hours are weak and falling with these incrdible high tier costs.


Wise words from Arcadia Codesmith

I think the parallel trend in social worlds spells trouble for the tier-based revenue stream of SL and similar worlds. I would not be surprised to see new virtual worlds in the next decade giving land away for free and supporting themselves through microtransactions (and taking a chunk of player-to-player transactions).

Johnny alt

@Pattaya Blog

It amazes me that Linden Lab continue to kill and churn over their own core residents community with 300USD per month tier costs.

And no price reduction in tier after years and years. Quite amazing biz model. What ARE they thinking.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Wagner James Au
Wagner James "Hamlet" Au
Dutchie Evergreen Slideshow 29112021
my site ... ... ...

PC/Mac readers recommend for SL:

Classic New World Notes stories:

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px