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Monday, January 17, 2011

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Arcadia Codesmith

I wish TSO had been a smash hit. It would have emboldened other creators of social sandbox environments, perhaps enough to offset the rise of the theme-park monolith, World of Warcraft.

But it flopped... not because it was a social sandbox, but mostly because it was a social sandbox that was not agile enough to respond to the desires of the players.

I believe the failure of TSO had a profound impact on the virtual world/MMO environment, with ripple effects that are still being felt today.

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