Good news for Second Life fans of Battlestar Galactica, or for that matter, fans of other well-known franchises who want to make content based on their favorite TV, movie, and books: Reversing a previous decision which led to the takedown of several Battlestar Galactica-themed roleplay sites in Second Life, the Second Life community has successfully lobbied the show's owner, NBC/Universal, to allow BSG content to exist in SL:
Users may continue to create and interact with each other as BSG fans... you may re-create BSG items under the fair use act. Owners of any re-created items sold and or purchased will be approached by the company's lawyers and handled accordingly.
The Harrisburg Examiner has the scoop and the details. Notably, one community leader speculates, "I'm of the belief that the letter campaign launched by various community members as well as publicity was helpful." That's a lesson for groups like roleplay fans of the Dune series, who also received a DMCA notice: If you press your case with the IP rights holder, you might get them to change their mind.
Hat tip: ArchVirtual, who believes this news presents a lesson for members of similarly disbanded Frank Lloyd Wright Foundation.
It will be interesting to see how this pans out, whether they are still allowed to create content (the letter is a little ambiguous) and what sort of roleplay and promotions this entails.
This could be a could benchmark for all sorts of roleplay and promotions within SL, that could open up new markets and opportunities in the longer term, I'd still like to see the corps offering licenses for sold content within SL.
Posted by: Ciaran Laval | Tuesday, February 08, 2011 at 03:13 AM
My understanding of Fair Use permissions in academe means "free, non-commercial use."
I'd hope the BSG RPers can build and use free items, as the letter indicates but not sell them. That is not permitted under Fair-Use provisions of Copyright Law, at least as universities apply the principle.
Posted by: Ignatius Onomatopoeia | Tuesday, February 08, 2011 at 07:14 AM
The fact of the matter is that if a media conglomerate decides to take action against a fan community, even if the community is operating entirely within Fair Use provisions, the fans often have few resources to fight back.
I hope to see more recognition among media companies that fan communities enhance the value of franchises rather than detract from it.
And it would be very encouraging to see a model licensing system for small-scale virtual "commercial" creation and sale of IP. For RP sims, this can help defray costs; for other creators, fair license terms with an official seal of approval from the IP owner would likely be a boon to their businesses.
It might take new tech on the back end to ensure that the IP holder can collect royalties automatically (in real money). But I think that would be a prudent investment.
Posted by: Arcadia Codesmith | Tuesday, February 08, 2011 at 07:46 AM
hmm "free use" WON?..lol
all is as it was. and those making money off others IP without permission are still liable.
Posted by: c3 | Tuesday, February 08, 2011 at 08:26 AM
It is great that this agreement could have been reached. I have seen the RP sim they have build before and I am looking forward to see them doing it again (of course also to play there since I enjoy RP a lot).
But anyway .. this is a great development for all fan-communites. It takes away some of the pressure and uncertinity about if it is allowed or now. Both Star Wars and especially Star Trek have a long history of embracing creations of fans and allowing their communites to grow and develop. But the case of 'Dune' and all the drama around 'Avatar' in the past months have risen fears again that the companies holding the rights will demand for all this to be taken down.
So at the moment there is hope! and maybe for once things that have happened once wont happen again or that if they happen again the outcome will be as positive as this seem to be.
Posted by: Rin Tae | Tuesday, February 08, 2011 at 09:13 AM
This sort of thing is not uncommon. I think of the trials and tribulations "The Silver Lining" - a free fan-made sequel to the King's Quest series. The project was shut down twice after receiving cease and desist letters.
The game was revived the first time after discussion with the copyright holder. The rights were sold to another company who then sent its own cease and desist letter. More discussions...and now the game is available.
I think everyone would be better served if companies had a less knee-jerk reaction to any appearance of intellectual property.
Posted by: Brenek | Tuesday, February 08, 2011 at 09:20 AM
I wrote a letter to NWN but they won't allow me to give away Hamlet Au avatars for roleplay ;)
Posted by: Laetizia Coronet | Tuesday, February 08, 2011 at 09:46 AM
long history?
TREK websites were beraged by C+D letter from paramount in the mid 90s/...
The convention scene was also changed and made "clean" decades ago...
no history no future... kids.
Posted by: cube | Tuesday, February 08, 2011 at 10:39 AM
Cube, it would be fun, but let's not bore these fine kids with our old-folks tales of Franz Joseph, Lou Zocchi, and Paramount. But point take re: ST.
I do think that Paramount provided commercial firms like Task Force Games limited permissions for some ST properties. I doubt that their fees were all that much.
They certainly did not come down as hard as Frank Herbert's estate.
Posted by: Ignatius Onomatopoeia | Tuesday, February 08, 2011 at 02:28 PM
It would also be a serious mistake to assume that large media corporations have not grasped the importance of social media and user-generated content since the 90s, which were after all, nearly 2 decades ago. These companies are well aware of how social media drives brand awareness and fan passion, and it's in their interest to work with their fans, not against them, and look the other way when the time calls for it. Those who are stuck by the past's assumptions are doomed to repeat them. Over and over again, sometimes, often bitterly.
Posted by: Hamlet Au | Tuesday, February 08, 2011 at 07:14 PM
Well Hamlet I recommend you try to sell that to corporate legal departments whose sole existence depends on their productivity in obtaining monetary damages via litigation.
I would love to see LL come out with a blog post on this topic.
Posted by: Ann Otoole InSL | Tuesday, February 08, 2011 at 09:28 PM
Ann, I just did a search on YouTube for "battlestar galactica fan video" and returned over 1000 hits -- lots of animated shorts and even real time tribute videos based on Galactica or using footage directly lifted from the series -- that have in total easily several million views. Most of them have been up on YouTube for years. If Universal lawyers are as stupidly aggressive as you think they are, why are they still up there when a basic DMCA could take them down?
Posted by: Hamlet Au | Wednesday, February 09, 2011 at 12:39 AM
In a broader context, we seriously need to revisit the "Disney Massive Cashcow Act" and insure that the interests of the Public Domain and Fair Use are better represented in the process.
As first implemented by the United States, copyright was for a fixed period of 14 years, with the option to extend for an additional 14 if the author was still alive.
Like a patent, the law was designed to encourage innovation by writers and other creators by giving them exclusive use of their creations for a limited time before they became available to everybody.
It's that limited period of exclusivity that's been made less and less limited, to the point that today it might be nearly two centuries before some works pass into the public domain (plenty of time for media conglomorates to agitate for further extensions... maybe a nice round millenium).
Posted by: Arcadia Codesmith | Wednesday, February 09, 2011 at 07:36 AM