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Friday, February 04, 2011


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Arcadia Codesmith

Disney and other pre-CG animators used similar techniques to achieve depth of field.

You can make fun, playable games with fake 3D, but there are definite limitations to the technique as well.

Be that as it may, Jim's work on this piece is tight, dynamic, whimsical and compelling. Given the depth of his portfolio, he doesn't need a rank amateur like me telling him "well done!" But... well done.


oh MAN... i'm going to have dreams tonight about that mouth...

gillian tunney

i like it , pretty cool, i wish the scene was bigger. i have always liked this monty-python-like avatar styled graphical chat room on red interactive's portfolio. its kind of similar card sliding style


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