Blaze Borgin has a nice video tutorial for making a mirror and other reflective surfaces that actually work in Second Life. Well, kinda sorta: while you can't actually make a mirror in SL, Second Life water does reflect. So it's just a matter of getting the water where you want the mirror to be. (Plus a lot more tweaks. Read about them in the video's Show More section here.)
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clever.
Posted by: Wizard Gynoid | Wednesday, February 16, 2011 at 03:10 AM
Didn't you make a post like this about this very subject last year?
Posted by: Loki | Wednesday, February 16, 2011 at 04:21 AM
ok my mistake, i was certain i saw the video here, but i guess must have been another SL new blog http://www.youtube.com/watch?v=0wzN0jaDOzM
Posted by: Loki | Wednesday, February 16, 2011 at 04:30 AM
Oh and by the way this video isn't the tutorial.
Posted by: Mistletoe | Wednesday, February 16, 2011 at 07:06 AM
Alright, I'll ask the dumb question. I can follow all of that - I am more of a tekkie than I thought I was - but how do I get vertical water?
Posted by: Laetizia Coronet | Wednesday, February 16, 2011 at 07:44 AM
Hint: It's not the water that is sideways.
I've known about this trick for a while too, I've a video of it that is also not a tutorial, but I do show "Behind the Scenes" to see what is actually really going on. :)
Posted by: Adeon Writer | Wednesday, February 16, 2011 at 09:23 AM
Loki, I think I blogged one where a furry dude seemed to have a mirror in his house... but then pulled back to reveal the house was tipped over in the water to get the reflection effect. Slightly different (but rocking!)
Posted by: Hamlet Au | Wednesday, February 16, 2011 at 11:27 AM
Since the code is already there to make the water reflect, could not a TPV re-direct that code to other surfaces? i.e. add a setting under Edit > Texture > Shininess for "Mirror" and then apply the water reflection code for that object surface?
Posted by: Danielle | Wednesday, February 16, 2011 at 11:40 AM
Hamlet! That furry dude was me! :P
Posted by: Adeon Writer | Wednesday, February 16, 2011 at 02:00 PM
And yes - sadly there is no way to get a mirror on the on a wall. Anytime you see a mirror as such, it's a sideways shot. (Which is why you'll never see the horizon at the same time.)
Posted by: Adeon Writer | Wednesday, February 16, 2011 at 08:27 PM
Hello I have seen this article to create mirrors and reflections, but I have only achieved this effect in Second Life water.
How will can get this mirror effect on a prim, please? Thanks :)
Posted by: Risto Shim | Friday, February 18, 2011 at 05:11 AM
this is music from Shin Megai Tensei: Digital Devil Saga... + 50 geek points... awesome
Posted by: ColeMarie Soleil | Monday, February 28, 2011 at 07:55 AM
Ah yeah, this video wasn't meant to be a tutorial, but I did include instructions on how to create the mirror effect in the video description. Just watch the video on youtube and you should find everything written down. IM me in world if you want a copy of the normalmap.
Posted by: Blaze Borgin | Thursday, March 17, 2011 at 09:21 AM