Last week when I mentioned that Second Life was popular with some twentysomethings (contrary to the common assumption that SL is a Gen X-only phenomenon), metaverse consultant and ex-Linden John Lester very reasonably asked for demographic data. I checked with Linden Lab, but for whatever reason, they declined to release current info. However, back in 2008 they did, and I happen to have those reports in archive:
In 2008 (as shown here) 25% of the userbase was 24 or under, and 35% were between 25-34. Assuming half of that age band were then 25-29, that's another 17% in their 20s, give or take. So in total, in 2008, roughly 43% of Second Life's user base was in their 20s or younger. (To estimate conservatively, let's round that down to 40%.) Assuming a 10% or even 20% dropoff in the last 3 years, the twentysomething population of SL now would still be significant. Given Linden Lab's recent advertising campaigns emphasizing vampire roleplaying games in Second Life, it's even possible the number of young Residents has actually increased from 40% since then, or at least remained relatively stable.
Interesting and not the typical perception. Do you know how these statistics were gathered ? That is, are these numbers from LL's registration database or from a survey of SL residents ? Do these numbers reflect "Age of Second Life Residents in 2008" or "Age 2008 Second Life Residents Say They Are" ?
Posted by: Missy Restless | Wednesday, March 30, 2011 at 01:40 PM
I believe the latter.
Posted by: Hamlet Au | Wednesday, March 30, 2011 at 01:51 PM
Agrees with my perception, though. Second Life has many age groups, but it's VERY age-segregated. (Due to older crowds having a "uch, kids" attitude, and the younger having a "eww, creepy" attitude.)
Posted by: Adeon Writer | Wednesday, March 30, 2011 at 02:49 PM
2.5 year old data about social networks/virtual worlds is OLD. I think that there is an explosion of older users in SL as well as other media. I saw statistics about FB not long ago, and how it's become the hook-up for finding long lost high school friends, the place to share pics of the family, and the place to keep tabs on the kids.
We(not in the 20 or 30 something group)have the time now. We are not juggling kids' schedules, driving them to practices, events, etc. and working every other moment scrambling up career ladders. Just my perspective... it would be really interesting to see recent data.
Posted by: Leondra | Wednesday, March 30, 2011 at 03:57 PM
I stand corrected. Good work, Hamlet.
Posted by: Pathfinder | Wednesday, March 30, 2011 at 06:02 PM
Bad data. What you have there is data that doesn't clearly show the 20-30 age group. There are figures for 18-24 and 25-34. Other data from the Lab suggested that in the latter group most of the users in the latter group were over 30.
What you've got there is a very common mistake in interpreting bucketed statistics. The data doesn't support an assertion that users age 20-30 are any more or less numerous than users age 30-40, for example. I know it looks like it does, but that's why it is a common mistake.
Posted by: Tateru Nino | Wednesday, March 30, 2011 at 08:25 PM
"data that doesn't clearly show"
Yes, and this is why terms like "roughly", "estimate", and "assuming" were deployed.
Posted by: Hamlet Au | Thursday, March 31, 2011 at 12:02 AM
Oh, "their" not "there" in the headline.
Posted by: Tateru Nino | Thursday, March 31, 2011 at 03:48 AM
The data appear to contradict what I've long said about the college-age demographic. To convince me, however, I'd like other data as to how active these residents were.
My hunch is that these data come from surveys LL administered back then, and that may indicate a somewhat active SLer: one-time log-ins are not likely to fill in a survey.
Like many colleagues at that time, I swelled the ranks of 18-24 year olds by 50 residents who logged on for at least 30 hours during a semester, but only one remained--to play in a virtual soccer...I mean football..league after the class ended.
Until I have data with information about activity in-world, I'll stand by what I have said about US college students. None of my colleagues report any SL activity on their campuses aside from what is required for classes or working on builds with faculty.
Posted by: Ignatius Onomatopoeia | Thursday, March 31, 2011 at 04:56 AM
Second Life was installed on every computer on my campus all 4 years I was there. I never used it. Yet I logged countless in-world hours every day when I got home. SL isn't fun for education. It's for entertainment. Almost anyone introduced to it as an educational tool for academia will hate. I'm very glad it was not introduced to me in that way, I found out about it on my own.
Posted by: Adeon Writer | Thursday, March 31, 2011 at 06:39 AM
@Adeon, the student evals argue otherwise: once our two faculty using SL got past the learning semester with it, students overwhelmingly reported that they really enjoyed using it in classes.
But they didn't stick with it afterwards. Maybe your claim has a grain of truth: when something gets used in a classroom, it's seen as a tool for work, not a toy for fun.
Posted by: Ignatius Onomatopoeia | Thursday, March 31, 2011 at 09:54 AM
I understand why it got good evaluations; if I had classes that used it tether than just having it installed on every computer, waiting for anyone in an free lab to be curious enough to execute it, I might have found it engaging. But it would certainly be on a different account: Even when I did log in SL from college a few times, a made a new account: One after my real name. (Just because I could. The signup API for the college allowed it.) For those few logins, I used SL as my real self. I walked around the college's land, played with scripts for a few minutes, talked in a tech group chat- and that was it. When I got home I used my real account, this one. And I never touched the college IRL-named account ever again.
Posted by: Adeon Writer | Thursday, March 31, 2011 at 11:33 AM
Fascinating, even if the sampling method is suspect.
But now, let us see how much each of these demographs SPEND in SL every month. It would be interesting to see if the smallest demographic owns 80% of the land or something like that.
Posted by: shockwave yareach | Thursday, March 31, 2011 at 01:43 PM
Everyone I've met in world recently is not only over 30, they are over 40. =D We grow old, we grow old.
Posted by: Doreen Garrigus | Sunday, April 03, 2011 at 08:12 AM
When i joined SL in 2005 pretty much everyone was over 30./
Posted by: MilosZ MilosZ | Monday, April 04, 2011 at 04:33 PM