Let's start Tuesday off with a punch to the face. Courtesy of Eric Boccara, who's lately been making great innovations in action-oriented Second Life machinima (like this one), this is "Juroney", a tale of Road Warrior-style contretemps. Starts slowly with some beautiful and moody photography, but the high velocity mayhem comes soon enough:
Eric's machinima is actually an entry for a machimina contest sponsored by the University of Western Australia, which makes sense, given the George Miller-esque action (and explains the placid campus scene in the end.) If you compare it to "Battle Royale", which Eric made only last month, you'll notice much more polish. I especially love how you can follow the fight choreography's narrative in the chase scene.
"At the end of every machinima I've made so far," Eric tells me, "I discover new techniques of doing things, which I start using in the next project." To get the high speed vehicles, for example, he used a clever, only-in-Second Life trick:
The highway is made with animated prims, "making it look as if the vehicles are actually driving at high speed," Boccara tells me. He also added many more green screen effects, including the road sign, which was actually inserted in post-production.
And yes, he's well aware "journey" is spelled journey -- he intentionally spells the title "Juroney". As he explains, "When I first made the file in Sony Vegas, I accidently typed 'Juroney'. It didn't really bother me that much so I kept it, and eventually started calling the machinima Juroney itself.
"It's different," Eric Boccara allows, "but I kinda like it."
Really well done. The action and sound editing is great. Maybe next time try kirstens shadow viewer as using phoenix shadows glitch with bodies against walls which can be seen towards the end but other than that is a huge improvement from the last video Ö
Posted by: ColeMarie Soleil | Tuesday, March 22, 2011 at 11:33 AM
Very nice atmospherics, great sound effects, and perfect tight storyline for the length. Wonderful showcase for what talented people can do with Machinima in SL.
Posted by: Roblem Hogarth | Tuesday, March 22, 2011 at 12:43 PM