« New World Gaming: Sneak Peek at "dream:scape", Immersive Gaming Experience Coming Soon for iOS | Main | Shop 'Til You Drop at Project FUR-- A Second Life Fashion Fundraiser Benefiting Japan's Distressed Animals »

Wednesday, April 13, 2011


Feed You can follow this conversation by subscribing to the comment feed for this post.

Ignatius Onomatopoeia

My two fuzzy-wuzz cats, both adopted, just reminded me "We can haz some pettin' now, if you stop looking at the glowing box."

I've nothing against virtual pets, but it's wonderful to adopt a couple of real ones. The shelters are brimming with them.


Sounds like an easy win for LL. Cute bunnies, kittens, horses, etc. It works for kid's worlds and casual games, why not for adult VWs?

Let's just hope they don't become sentient...

June Stormcrow

But real pets are icky, Iggy. Lol. I understand why they are pushing bunnehs at Easter time, but they should have a little more shame when it comes to their preferential treatment of Ozimals.

Ann Otoole InSL

Some of the breedables are not without drama and people claiming losses. Buyer Beware. Research up front.

However the next breedable going up for sale soon, Meeroos, should knock the wind out of those and give people a new place to give lots of moola. ;)

I expect this bandwagon to become very crowded over the next year.

Metacam Oh

Goodbye Metaverse, Hello Farmville.

Vax Sirnah

Hamlet, why the venom?

Tateru Nino

"recently embroiled"

Still embroiled, actually.

Tateru Nino

I haven't actually seen this newsletter yet. I'm not sure what process the Lab uses to mail them out, but it seems to take somewhere around a week for them all to arrive. I always get mine four days after the first reports.

Hamlet Au

"why the venom"

No venom at all, Vax, I'm the one who thinks SL needs to be developed and marketed more like a game. Just noting the sharp turn in branding and messaging (which is IMO a good thing.)

Troy McLuhan

I think it's great that Linden Lab is promoting some of the more popular aspects of Second Life, rather than things they hope might become popular in the future. People who read this newsletter and get interested in SL pets are going to be surprised at the wealth of community and activity surrounding them.

Also of note, the row of buttons in the top navigation header of the newsletter are:

What is Second Life?
Chat Hot Spots

...a great selection of popular things that SL offers up in truckloads, plus links to The Big Question and help.

Hitomi Tiponi

This all seems very good - and despite some allegations that SL residents are resistant to change I haven't found anyone against such developments, providing they don't add unduly to lag. Some of the pets and the games with them look like good fun to me.

Brookston Holiday

I wonder if LL could team up with some of the bigger animal creators to make a "new to SL?" version of their pets. In this version you would purchase your first pet, and in setting up the pet's living area, and food dish, and interacting with the pet, you would also be going through a tutorial of how SL and especially how the viewer worked.

I worry about pulling in casual gamers with the viewer interface as confusing as it is. Does anyone know if it is possible to use a virtual pet within the basic viewer? From what I remember there is no inventory.

Chenin Anabuki

SL has become expensive for prototyping because of the tier payments you have to maintain. Most of our prototype simulations are now done in OpenSim because they can stay there as long as the client wants. On the other hand, the breedable pet industry requires the large community of users that SL provides in order for a secondary market to thrive. We have been on the development and consumer side of the breedable pets industry. And, I have to say that it has an economy of its own. Very complicated managing the supply and demand for this kind of SL product. I just think SL should be promoting these types of innovative applications of the platform instead of advertising that this is what SL is. It's like saying "Come to the Netherlands for tulips". Maybe true but incomplete.

Galatea Gynoid

I blame the Christians. This is all because of Easter. ;)

But seriously, I wouldn't read too much into one newsletter. It's a good angle for this particular month, with the given holiday, and a great approach to draw some interest, but I think people might be trying to read too much into it. (Seriously, "Goodbye Metaverse, Hello Farmville?" Please...)

Oriella Charik

My alt has an electric sheep called Dolly on the flat roof of her house. Dolly keeps the virtual grass short and startles visitors with her baaing. I don't think my alt dreams about her though.

What Second Life offers with virtual pets is added value, as it does with chat, social networking and roleplay - a 3D interface. Unfortunately to use that interface requires a download, an install and a little learning, hence the Lindens constant searching for ways to give the instant gratification of, well, Farmville.

David Cartier

I love the pets, but breedable pets are a whole different thing. I have found that the pet breeders will push it until their neighbours' experience is wrecked by the hideous lag of twelve busily breeding pug dogs. A smart landlord will ban his tenants from breeding on his property, and keep his other tenants happy.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.


Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Bad-Unicorn SL builds holdables HUD
Dutchie Evergreen Slideshow 2024
Juicybomb_EEP ad
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
my site ... ... ...
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog