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Monday, April 18, 2011

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Sasy Scarborough

I could see that working in SL if it was kind of a reverse Midnight Mania, a designer could post a pic of what they would make or offer, the price they would be willing to sell it for, and then only do so if the target amount was reached.

But then we also have those boards that once enough people are there in the store the price drops.

Some store groups have also done the ' if we reach the target amount of ____ members, we will give a gift of ____ " and it has worked in some cases.

so on typing all this, the conclusion is... IMVU you are soooo behind the times, we have already been there done that :P

Nexus Burbclave

I actually started work on a project of this nature, but I abandoned it due to some pretty key missing components that I couldn't easily solve. Some were challenges of web-to-world integration that I could find workarounds for, but Most notably, the lack of a micro-transaction friendly payment system was an issue I coudln't solve. Linden escrow was too much of a hack, so I've given up on the idea, at least for now. Perhaps if a micro transaction-friendly payment system emerges I'll resurrect the idea, providing that ship hasn't sailed by that point. Maybe the solution is just to target higher ticket items that don't require a microtransaction solution.

maricarhunter

I found this site saying they have have imvu cheats to get get credits for free. I downloaded the file and read it right away. After reading, I found methods from the file that I realized, is real, to get free credits. But it is kind of risky. What I did is I made a new account, and did the method to get free credits, and just sent my main account gifts. Till now, my account is safe. Im going to try more of the methods presented from the pdf file later tonight.

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