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Tuesday, May 24, 2011

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Arcadia Codesmith

I enjoyed my foray into Minecraft a great deal, and I use it to set the bar for the amount of build space that a virtual world or MMO ought to provide for a one-time payment of $10-$15.

Graft THAT model onto a title with a modern graphics engine, easy UGC tools, and high-density avatar concurrency, and you've just launched the next quantum leap in VW design.

Rent is so last century.

John Lopez

@Arcadia, I'm not sure that your post is entirely serious, but I do believe that $10-$15 a month for that kind of space is quite reasonable once we reach the point that WebGL is pervasive.

After all, we have web hosts with the space to store massive amounts of text, audio, images and even video. Adding 3D to the hosted content is actually less intense than video, assuming reasonable caching.

The problem we face there is that we will have islands of 3D content, where we need to create a new avatar/account constantly. Maybe when WebGL is heavily exploited by the islands we will finally get avatar portability.

Adeon Writer

On the topic of Minecraft, a fun Machinima I've recently seen: http://www.youtube.com/watch?v=7B0gg58y02A (wait for it!)

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