World of Warcraft has lost nearly 600,000 subscribers since October 2010, Kotaku just reported, shrinking its base from 12 million to 11.4 million. This brings WoW back to numbers it had in 2009. To mix my metaphors, World of Warcraft is entrenched in a deep plateau. By extension, so are 3D online worlds in general, which just aren't reaching these millions of numbers in the West. (Half of WoW's userbase is in Asia, a considerably different market.)
While Warcraft is still an unambiguous success, and will likely be profitable for years, it's time for Blizzard to acknowledge a hard reality: The subscription-based model has been tapped out, and they need to experiment with selling World of Warcraft as a free-to-play offering monetized with virtual goods. (At least for selected content.)
Free-to-play has been consistently successful, and has worked wonders with smaller 3D MMOs. When I recently interviewed Turbine for a Social Times Pro report on virtual goods in MMOs, they told me that Lord of the Rings Online has become more lucrative since dropping the subscription requirement, and going free-to-play. (And LOTRO still has a premium subscription option, it's just no longer a mandatory one, a model WoW could easily follow.)
If Blizzard was to add a free-to-play option, they'd likely break the growth plateau, add more paying users, and organically grow the audience they can market their next MMO or WoW expansion to. That would also grow the total market for 3D online worlds, a good thing for the industry in general, and my main concern. Or they can just keep holding onto an outdated revenue model for as long as possible, like other online world companies I could mention. But right now, only Blizzard can convince the broader marketplace that 3D MMOs are a growth industry in the West -- and not one that seems to plateau at around 6 million.
Image: Kotaku
Does the change in numbers represent an item of importance to people other than Activision-Blizzard?
As you say, they could chug along being very profitable on the current model until the wheels fall off from age.
Posted by: Tateru Nino | Tuesday, May 10, 2011 at 01:29 PM
Best estimates for FTP games are that about 97% of players never invest a cent. That leaves 3% to carry the game on the basis of subscriptions or cash shop purchases.
That leaves you in a state similar to SL's current tier model -- your entire revenue stream is coming from a tiny fraction of your player base. And if you can't hold their interest, well...
Subscription models have their own drawbacks, but you're equally answerable to every player, not just the monied elite, providing a better experience for the vast majority of players.
A few struggling second-tier games have bought some time by going FTP, but it's a little early to declare any of them an unqualified success. The best you can say is that early revenues look good so far.
If you really want to keep a game going for the long haul (ftp or sub), the three things to focus on are community, community and community. If you've got a solid base of loyal players, short term fluctuations won't phase you. You can refresh the churn with the next retail box.
The only thing you've got to absolutely remember is don't take a dump on your dinner plate. Your long-term players are part of the team. Respect them and they'll love you.
Posted by: Arcadia Codesmith | Tuesday, May 10, 2011 at 02:03 PM
I think with 11 million subscribers they'd be mad to go free to play, I don't know how their other titles are coming along, Starcraft for example, they might be more ripe to test the free to play model, but now WoW.
Let's not forget that WoW also had the cataclysm bump, I know people who went through that and have now gone to try Eve-Online for a while.
Yes LOTRO went free to play, they push their store and have certain classes or races you can't play on the free model and it has worked out for them.
Posted by: Ciaran Laval | Tuesday, May 10, 2011 at 02:04 PM
I for one am going on record against this idea. I would be lost - a total addict. No one in SL would ever see me again. I would be lost deep in the forests of Azeroth.
Posted by: Wizard Gynoid | Tuesday, May 10, 2011 at 02:21 PM
Not even FTP could get me in Azeroth. :P
I vowed never to touch another MMORPG, at least not any that involve anything related to grinding. Really got burned by level grinding. Never going back to anything that uses it. :/
Posted by: Adeon Writer | Tuesday, May 10, 2011 at 02:38 PM
Arcadia, Turbine told me their monetization rate for their FTP games (DDO and LOTRO) is actually close to 30%. Other free-to-play MMO developers have given me figures around 12-15%. I've consistently heard that latter figure as an industry rule of thumb. I think 3% monetization rate is more typical for non-hardcore social games, the really lame spammy type.
Posted by: Hamlet Au | Tuesday, May 10, 2011 at 02:58 PM
People are moving to Rift. Try it. Might like it.
Posted by: Ann Otoole InSL | Tuesday, May 10, 2011 at 03:16 PM
I might actually consider playing WoW if it was FTP. It's always seemed interesting to me, but I don't like subscription based games and have yet to ever buy one. Paying a subscription is a waste to me because it pressures me to play a game constantly. I like moving between game environments, not being under pressure to constantly use one because I'm paying by the month for it.
Posted by: Arwyn Quandry | Tuesday, May 10, 2011 at 03:20 PM
Maybe the 600k migrated over to StarCraft 2...like me. Then it's still all Blizzard.
Posted by: Chenin Anabuki | Tuesday, May 10, 2011 at 05:03 PM
I don't really see the point here... in the same way that an immersive 3D virtual world can't expect to compete on the same terms as a phone-based gambling game, you wouldn't necessarily expect the top-of-the-pack premium game to immediately start acting like one of its smaller, struggling quasi-competitors.
I mean, seriously, you could say HBO is running an obsolete payment model too, but they consider themselves the best. Do you really think they would just ditch the premium fees and start running half programs and half commercials like broadcast tv? There is a perception of quality issue at stake here.
Posted by: Ananda | Tuesday, May 10, 2011 at 11:18 PM
Hamlet, you may be right. But an 85/15 split isn't much more auspicious for long-term stability than a 97/3.
Predictions of the imminent demise of the subscription model have been floating for years, and yet it doesn't seem to be in any hurry to die.
And while Turbine goosed DDO and LOTRO by transitioning to mixed sub/ftp, Champions Online seems to have had more modest results, and SOE is tight-lipped about the state of EQ2 (which doesn't necessarily mean anything since, well, it's SOE).
I think WoW should wait and see. As the industry leader, with no real challengers in sight, it's got the luxury to survey the landscape and consider its next move carefully.
On the other hand, I'd like to see EVE Online go FTP, just for the sheer perverse joy of watching the mushroom cloud from the resulting culture clash.
Posted by: Arcadia Codesmith | Wednesday, May 11, 2011 at 07:53 AM
I think long term subscription models will change from being a per game to a per channel option and people will have a choice of games to select from.
The free to play model will evolve too with people finding a good mixture between the two.
Posted by: Ciaran Laval | Wednesday, May 11, 2011 at 09:50 AM
The SOE Station Access Pass is a "channel" of sort.
I think most games could benefit from a thin-client guest mode that allows visitors to easily explore a limited guest area, interact with players, and get a feel for the game before committing.
I'm not completely opposed to FTP. I think it's fine for kiddie titles, independents with low maintenance and margins, and subscription titles facing cancellation.
But I think it's a terrible risk for a property like WoW, and one that's not justified by an slight sag in-between retail releases.
Posted by: Arcadia Codesmith | Friday, May 13, 2011 at 06:26 AM
@ Arcadia - Eve already has something akin to a FTP model. If you are successful you can buy time cards (PLEX) within the game, much like a Basic user inSL can fund tier through L$ earned in sales.
There have been many discussions, both on and off their official form, about FTP. Its generally been rejected by everyone, including staff, because their economy model in the game would break. And their station-based expansion (Incarna) is likely to extend how the PLEX is used - for better or worse.
(Yes, I know their economy in general is broken. :p Does not matter for this discussion, much.)
Posted by: T_S_Kimball | Tuesday, May 17, 2011 at 05:06 PM