Havok 2k10, a major upgrade to Second Life's aging physics engine, is coming soon to SL. It's already on the mesh-enabled Beta grid, and if I'm reading this Linden Lab wiki page correctly, it'll come to Second Life proper roughly when mesh appears in-world this Summer. Here's an avatar named Rob Danton putting Havok 2k10 through its paces, sending makeshift dominoes skyward in nicely Newtownian ways:
Read more about Havok 2k10 in SL here, with directions on how to try it out yourself. Falling dominoes not withstanding, warn the Lindens, "Do not load test the physics engine. Do not crash test the physics engine. Do not taunt Happy Fun Ball." Words to live by. Hat tip: Secondlife Arts & Entertainment, which has thoughts on how Havok 2k10 will transform metaverse art.
Magnum regions on maingrid have had it for a monthish now. Can't wait to see it on the rest of the grid.
Posted by: Adeon Writer | Wednesday, June 29, 2011 at 11:19 AM
oh great soon the rest of the map will look like a prim blizzard.
Posted by: Ann Otoole InSL | Wednesday, June 29, 2011 at 12:34 PM
@Ann >:D
Posted by: Adeon Writer | Wednesday, June 29, 2011 at 02:30 PM
Or all the slow mo in a Michael Bay film.... 3d cgi gone mad and or bad.
Posted by: bongo | Thursday, June 30, 2011 at 11:19 AM