« Has Cloud-Based Gaming Reached a Tipping Point? By Knife Fighting OnLive, GameStop Sure Seems to Think So | Main | Meet Bibbe: The Artist Who Created Art With Andy Warhol and Now Creates Art in SL »

Thursday, August 25, 2011

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Alicia Chenaux

"If you can't tell it's mesh, does it really matter if it is mesh?"

Well yes, actually, right now it DOES matter as not everyone is using a mesh enabled viewer. If someone is using Firestorm or Phoenix or Imprudence, they won't be able to see it, and that's a waste of money on their part.

Orca Flotta

Does it mean we sane people (aka Phoenix and Imp users) will see a lot of seemingly nekkid people around on SL soon?

Adeon Writer

"If you can't tell it's mesh, does it really matter if it's mesh" will be true as soon as free mesh-compatible 1.x code is available for any TPV developer that wants to use it. I give it a few weeks.

Chrome Underwood

If you wanna see someone dressed in a real snazzy mesh outfit, read my latest post at chromeneversleepsDOTcom. Can't get any meshier than that.

anotherdeadavatar

Love the mesh clothing, hate the shitty v2 viewer to be able to see it tho.

Iris Ophelia

I honestly can't imagine that any serious third party viewer will take long to add mesh support, because it is such a big deal to so many users.

Melissa Yeuxdoux

Even the pre-mesh painted-on texture and attachment clothing has a similar problem. If your legs are too long, your glitchpants will extend below your skirt (and nowadays, they're probably no-mod, so you're up the proverbial creek). Textures are made so that they only look right on the precise shape the designer made the clothing for, and are stretched into a blurry mess or shrunken into unintelligibility for the rest of us. I hope that you will also consider voting for and watching VWR-10839, which proposes allowing code to run when you first put on clothing (or put it on after changing your shape) that can do what is needed to adapt it to your shape.

Kota Buck

It matters because while you're not going to be rigging things like handbags to the avatar, "mesh" is vastly superior as far as rendering cost is concerned. I think one of the greatest mesh benefits will be this far more sensible use of polygons.

Tatum Lisle

Thanks for another great piece of demystification, Iris.

I'm very excited about mesh. For one thing, it is apparently re-invigorating some of our best SL designers, Maxwell Graf among them, who seem to love to create for SL but had become frustrated and stalled by the limitations of sculpties relative to other platforms.

I do believe (and certainly hope, for the sake of our SL content designers) that this will be a gradual integration process and I'm far from ready to give up my avatar shape for a fully mesh version just yet, in spite of the obvious inadequacy of the current appearance sliders. (But "Gimme!" those poseable hands)

I'd really urge anyone who wants to enjoy mesh AND maintain their individual choice over body shape/appearance to drop their comments into the Jira relative to rigging options. Though far from an expert, I'm convinced that's important.

Great to see fellow Aussie Siddean, whom I've supported since the earliest days of SLink looking ready and willing to hop on the band wagon. As we say here in Oz "Go, you good thing!"

Keep us posted Iris!

Shai Delacroix

Mesh is just a tool, along with sculpts. It just opened us up to the big scary world of modelling polygons and proper uv texturing. And the end product is still your creativity, whatever tool you chose to get there.

Harper Ganesvoort

It's way too early for me to consider going over to mesh, if for no other reason than the low selection of items available and the bugs that seem to need shaking out of the system. It does occur to me, though, that not even prim-based clothing fits perfectly over all shapes. I'm always finding something that needs tweaking in one direction or another; belts are one of my great bugaboos, and a otherwise beautiful dress I picked up recently from a reputable house had a prim skirt that kept letting my system fanny poke through.

I believe that it's going to take at least 3-6 months for things to shake out before I decide to commit to mesh. Eventually, I suppose, it will become a forced thing as the Grid designers "converts over," but I'm willing to wait a while to let everyone get experience in designing and working with the new possibilities and limitations.

Janet

Thanks so much for the great post. I'm so glad for more information on Casual clothing.
I have such a fascination with clothes and love to stay up on the latest fashion trends and newest clothes on the market.

http://www.clothingobsession.com/

Nalates Urriah

We know that LL plans to add more tweaks and features to mesh. Yesterday Oskar Linden said a Phase II with fixes and updates is in the works. He was not clear on whether we'll have it on the grid by end of September or it will just be in the release channels or just the ADITI Preview Grid.

But, more changes are coming.

I personally don't care if a jacket is made from mesh or sculpty, if it looks good.

bodzette

If users of out-of-date viewers can't see my clothing then that's their problem for being such luddites. What matters is that *I* can see how cool I look. There's also a cool pair of platform boots where the boots bend naturally instead of the wierd ankle bending you get with sculpty shoes.

The luddites will eventually catch up when mesh makes it into firestorm and they will declare that the new firestorm version is way better than 2.0.

Whatever...

metatraveler

I agree with you. For some kind of mesh-object which takes no advantage of new mesh rigging feature, its quality still depends on creators' craf. After all, every detailed sculpty prim was actually born as 3d mesh in the first place before having been converted into 2d sculpty maps.

Anyway I have an optmistic view of mesh. Mesh is welcome!

Though one designer's mesh isn't necessarily nicer than another's sculpty prim, all designers are now able to provide us better mesh version of their products.

I think mesh-uploading is a giant step for SL. Mesh means not only to meet 3d-game industry standard, but also a further realistic virtual world of promise.

Mesh also means a more friendly environment for skillful 3D creators, which will definitely attract more of them to enrich inworld environments.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Wagner James Au Patreon
Virtual_worlds_museum_NWN
Second Life virtual world coffee table book
Coffee table book coming soon. Follow Haridsam.Resident on Primfeed for updates!
Dutchie SL furnishings
Bad-Unicorn SL builds holdables HUD
Juicybomb_EEP ad
IMG_2468
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog
my site ... ... ...
Virtual_worlds_museum_NWN